Hi all,
I'm interfacing with Firebase via a Unity3D client (and lovin' it).
However, I seem to have come to a roadblock where I'm not sure that the REST api will be able to meet the product's specifications. My app needs to have the ability to monitor which users are currently active, which seems like a trivial task if I could use the Firebase SDK.
Unfortunately, I'm not able to use that, so if the user's app is closed forcefully, or if there network drops, the firebase node storing the user's presence is not updated.
Is there any other way for me to create a onDisconnect() call using REST? Perhaps with me opening up an event-stream instead of a websocket?
Any advice at all is appreciated,
--James