Check the fds+evac web page:
http://www.vtt.fi/proj/fdsevac/?lang=enAnd there the "Documentation" subpage:
http://www.vtt.fi/proj/fdsevac/fdsevac_documents.jsp?lang=enThere you find: How to debug your input file:
Readme_InputErrors.txtand the "
Readme_InputErrors.txt" is a link to the readme file.In Smokeview: Show/Hide => Geometry => Surfaces => Exterior should be taken
away, so you do not see the -z nor +z face of the evacuation meshes as solid
(default color something like yellow).
So, I modified your file as:
&MISC EVACUATION_DRILL=.TRUE. / This you had (at the bottom of the file,
I just moved it here, so all these thigs are here.
Timo: To speed up the initialization phase (just evacuation, no fire now)
&RADI RADIATION=.FALSE. /
Timo: Plot the guiding flow fields for the evacuation movement
&SLCF PBZ=1.0, QUANTITY='VELOCITY', VECTOR=.TRUE., EVACUATION=.TRUE. /
&SLCF PBZ=4.0, QUANTITY='VELOCITY', VECTOR=.TRUE., EVACUATION=.TRUE. /
Timo: To debug, do not show inclines, just the true two-dimensional floor plans are shown
EVSS XB=7.2, 8.0, 9.0, 12.0, 0.9, 1.1, IOR=+1, ID='Landing_0',
FAC_V0_UP=1.0, FAC_V0_DOWN=1.0, FAC_V0_HORI=1.0,
HEIGHT=1.4, HEIGHT0=1.4, MESH_ID='EvacMesh1' / pagard
EVSS XB=8.0,10.38, 10.6,12.0, 0.9,1.1, IOR=-1, ID='FlightUpper',
FAC_V0_UP=0.4, FAC_V0_DOWN=0.6, FAC_V0_HORI=1.0,
HEIGHT=3.0, HEIGHT0=1.4, MESH_ID='EvacMesh1', COLOR= 'RED' /
EVSS XB=8.0,10.38, 9.0,10.4, 0.9,1.1, IOR=+1, ID='FlightLower',
FAC_V0_UP=0.4, FAC_V0_DOWN=0.6, FAC_V0_HORI=1.0,
HEIGHT=1.4, HEIGHT0=0.0, MESH_ID='EvacMesh1', COLOR= 'RED' /
After this you can easily see that your doors are not correct. And your stairs (I check
just the left one) is a sealed zone. You have your EVSS defined at the lower mesh,
so the agents should not have any OBST or DOOR (puts automatically an obst) between
the ground floor space and the stairs space, where you have the EVSS. So, make a hole
at the "LeftDoor1st" and modify your doors like:
&HOLE XB= 10.59,10.61,8.99,10.21, 0.8,1.20, EVACUATION=.TRUE. /
&DOOR ID ='LeftDoor1st',
IOR =+1,
FYI = 'This is the First left door',
COLOR ='ORANGE', EXIT_SIGN=.TRUE.,
TO_NODE = 'LeftDoor2end',
XB = 10.4,10.4,10.8,12.0, 0.9,1.10,
XYZ= 10.6,9.6,1.0,
KEEP_XY =.TRUE. /
Note: XYZ added so that the "green cone" is put at a place, where the agents can
see it. The default is abut the middle of the XB and now the XB is inside the stairs
so the agents can not see. If you had chosen the stairs to be in the upper mesh
(EVSS in the upper mesh), then your door => door connection would have been
where xyz is now placed and the agents would have seen this door.
DOOR ID ='LeftDoor1st',
IOR =-1,
FYI = 'This is the First left door',
COLOR ='ORANGE', EXIT_SIGN=.TRUE.,
TO_NODE = 'LeftDoor2end',
XB = 10.6,10.6,9.0,10.2, 0.9,1.10,
KEEP_XY =.FALSE. /
&DOOR ID= 'LeftDoor2end',
IOR = -1,
FYI ='This is the second left door',
COLOR ='ORANGE', EXIT_SIGN=.FALSE.,
XB = 10.6, 10.6, 10.8,12.0 ,3.9,4.1,
/***JAZIAR REMOVED KEEP XY = 0.1 , 11.3, 4.0,
NOTE: XB is now such that the door is at the correct side of
the stairs wall (I changed xb as: x=10.4 => x=10.6)
DOOR ID= 'LeftDoor2end',
IOR = -1,
FYI ='This is the second left door',
COLOR ='ORANGE', EXIT_SIGN=.FALSE.,
XB = 10.4, 10.4, 10.8,12.0 ,3.9,4.1,
TO_NODE ='ExitD2-1' /***JAZIAR REMOVED KEEP XY = 0.1 , 11.3, 4.0,
Now the agents go inside the stair space that is a part of the ground floor. At the
"end of the stairspace" there is a DOOR that moves the agent to an another
door (specified by the TO_NODE) that is located at the same place (x,y), but
one floor up. And the agents go through this door => door and they find themselves
at the upper mesh and there they head towards the exit (the TO_NODE door has
now no exit_sign and no to_node, so the agents do not "accidentally" use the
door => door connection in the wrong way, i.e., going from the upper mesh to the
ground floor mesh.)
So, put the EVSS back and see that they have correct IORs, HEIGHT and HEITH0
parameters so that the agents have correct z-coordinates inside the stairs. And
do similar changes to the right stairs.
TimoK