Hi all,
I am trying to run an FDS file to get both fire and evac results simultaneously, but it doesn't seem to be working in the current FDS version (FDS 6.7.9). It keeps on telling that there's some problem with my MISC line that I am not able to figure out.
Please find below, the fds input file for your reference:
&HEAD CHID='evac_example1a', TITLE='Test 1, fire+evac' /
Fire mesh(es).
&MESH IJK=54,50,12, XB= -0.2,10.6, 0.0,10.0, 0.0,2.4 /
Evacuation mesh:
&MESH IJK=60,54,1, XB= -0.4,11.6, -0.4,10.4, 0.4,1.6,
EVAC_Z_OFFSET=1.0, EVACUATION=.TRUE., EVAC_HUMANS=.TRUE.,
ID='MainEvacGrid' /
&TIME T_END=200.0 /
&MISC EVACUATION_ALL_STEPS=.TRUE.,
EVACUATION_INITIALIZATION=.TRUE,
EVACUATION_MC_MODE=.TRUE.,
EVACUATION_DRILL=.FALSE. /
&DUMP SMOKE3D=.TRUE., NFRAMES=200, DT_PART=0.5, DT_HRR=1.0,
DT_SLCF=1.0, DT_BNDF=5.0, DT_PL3D=100.0, DT_ISOF=5.0 /
&REAC ID= 'PROPANE', FUEL='PROPANE',
SOOT_YIELD=0.10, CO_YIELD=0.05, /
&SURF ID='BURNER', HRRPUA=1000., COLOR='RASPBERRY' /
&MATL ID='GYPSUM PLASTER',
CONDUCTIVITY = 0.48,SPECIFIC_HEAT= 0.84, DENSITY= 1440. /
&SURF ID = 'WALL', DEFAULT=.TRUE.,
RGB = 100,100,100,
MATL_ID = 'GYPSUM PLASTER',
THICKNESS = 0.012 /TMP_FRONT=500.0,
&SURF ID='EVAC_WALL', RGB= 200,0,200, EVAC_DEFAULT=.TRUE. / or COLOR
============= FIRE FDS GEOMETRY STARTS ================
&OBST XB= -0.20, 0.00, -0.20, 10.20, 0.00, 2.40, SURF_ID='WALL' /
&OBST XB= 10.00,10.20, -0.20, 10.20, 0.00, 2.40, SURF_ID='WALL' /
&OBST XB= -0.20,10.20, -0.20, 0.00, 0.00, 2.40, SURF_ID='WALL' /
&OBST XB= -0.20,10.20, 10.00, 10.20, 0.00, 2.40, SURF_ID='WALL' /
&OBST XB= 10.00,11.60, 4.20, 4.40, 0.00, 2.40, SURF_ID='WALL' /
&OBST XB= 10.00,11.60, 5.60, 5.80, 0.00, 2.40 /
&HOLE XB= -0.21, 0.01, 4.39, 5.61, 0.00, 2.00 /
&HOLE XB= 9.99,10.21, 4.39, 5.61, 0.00, 2.00 /
The fire as an burner.
&OBST XB= 3.00, 4.00, 3.00, 4.00, 0.00, 0.60, SURF_ID='INERT' /
&VENT XB= 3.00, 4.00, 3.00, 4.00, 0.60, 0.60, SURF_ID='BURNER' /
&VENT XB=-0.2,-0.2, 4.4,5.6,0.0,2.0,SURF_ID='OPEN', COLOR='GREEN' /
&VENT XB=10.6,10.6, 4.4,5.6,0.0,2.0,SURF_ID='OPEN', COLOR='GREEN' /
============= FIRE FDS GEOMETRY ENDS ==================
============= EVAC GEOMETRY STARTS ====================
&EXIT ID='LeftExit', IOR=-1,
FYI= 'Comment line',
COLOR='YELLOW',
XYZ= 0.20, 5.00, 1.00,
XB= -0.20,-0.20, 4.40,5.60, 0.40,1.60 /
&EXIT ID='RightExit', IOR=+1,
FYI= 'Comment line',
COLOR='BLUE',
XYZ= 11.40, 5.00, 1.00,
XB= 11.60,11.60, 4.40,5.60, 0.40,1.60 /
&EXIT ID='RightCounter', IOR=+1,
FYI= 'Comment line',
COUNT_ONLY=.TRUE.,
XB= 10.00,10.00, 4.40,5.60, 0.40,1.60 /
Evacuation calculation, human properties
&PERS ID='Adult',
FYI='Male+Female diameter and velocity',
DEFAULT_PROPERTIES='Adult',
PRE_EVAC_DIST=1,PRE_LOW=5.0,PRE_HIGH=15.0,
DET_EVAC_DIST=1,DET_LOW=5.0,DET_HIGH=15.0,
TDET_SMOKE_DENS=0.1,
HUMAN_SMOKE_HEIGHT=1.60,
DENS_INIT=4.0,
OUTPUT_SPEED=.TRUE.,
OUTPUT_FED=.TRUE.,
COLOR_METHOD=4, I_HERDING_TYPE=2, /
&PERS ID='Male',
FYI='Male diameter and velocity',
DEFAULT_PROPERTIES='Male',
PRE_EVAC_DIST=1,PRE_LOW=5.0,PRE_HIGH=15.0,
DET_EVAC_DIST=1,DET_LOW=5.00,DET_HIGH=15.0 /
&PERS ID='Female',
FYI='Female diameter and velocity',
DEFAULT_PROPERTIES='Female',
PRE_EVAC_DIST=1,PRE_LOW=5.0,PRE_HIGH=15.0,
DET_EVAC_DIST=1,DET_LOW=5.00,DET_HIGH=15.0 /
&PERS ID='Child',
FYI='Child diameter and velocity',
DEFAULT_PROPERTIES='Child',
PRE_EVAC_DIST=1,PRE_LOW=5.0,PRE_HIGH=15.0,
DET_EVAC_DIST=1,DET_LOW=5.00,DET_HIGH=15.0 /
&PERS ID='Elderly',
FYI='Elderly diameter and velocity',
DEFAULT_PROPERTIES='Elderly',
PRE_EVAC_DIST=1,PRE_LOW=5.0,PRE_HIGH=15.0,
DET_EVAC_DIST=1,DET_LOW=5.00,DET_HIGH=15.0 /
Initial positions of the humans
&EVAC ID = 'HumanLeftDoorKnown',
NUMBER_INITIAL_PERSONS = 25,
XB = 1.0,9.0, 1.0,9.0, 0.4,1.6
AVATAR_COLOR = 'BLUE', AGENT_TYPE=2,
KNOWN_DOOR_NAMES = 'LeftExit',
KNOWN_DOOR_PROBS = 1.0,
PERS_ID = 'Male' /
&EVAC ID= 'HumanRightDoorKnown',
NUMBER_INITIAL_PERSONS= 25,
XB= 1.0,9.0, 1.0,9.0, 0.4,1.6
AVATAR_COLOR= 'RED', AGENT_TYPE=2,
KNOWN_DOOR_NAMES= 'RightExit',
KNOWN_DOOR_PROBS= 1.0,
PERS_ID= 'Female' /
&EVAC ID= 'HumanBothDoorsKnown',
NUMBER_INITIAL_PERSONS= 25,
XB= 1.0,9.0, 1.0,9.0, 0.4,1.6
AVATAR_COLOR= 'GREEN', AGENT_TYPE=2,
KNOWN_DOOR_NAMES= 'LeftExit','RightExit',
KNOWN_DOOR_PROBS= 1.0,1.0,
PERS_ID= 'Child' /
&EVAC ID= 'HumanNoDoorKnown',
NUMBER_INITIAL_PERSONS= 25,
XB= 1.0,9.0, 1.0,9.0, 0.4,1.6
FLOW_FIELD_ID= 'MainEvacGrid',
AVATAR_COLOR= 'BLACK', AGENT_TYPE=2,
PERS_ID= 'Adult' /
An evacuation hole, i.e., do not put humans here
&EVHO ID= 'Evho_Fire',
FYI= 'Do not put humans close to the fire',
XB= 2.0,5.0, 2.0,5.0, 0.4,1.6 /
Fire calculation output.
&BNDF QUANTITY='WALL TEMPERATURE' /
&SLCF PBX=3.50, QUANTITY='TEMPERATURE' /
&SLCF PBX=3.50, QUANTITY='VELOCITY' /
&SLCF PBX=3.50, QUANTITY='PRESSURE' /
&SLCF PBY=5.0, QUANTITY='TEMPERATURE' /
&SLCF PBY=5.0, QUANTITY='VELOCITY' /
&SLCF PBY=5.0, QUANTITY='PRESSURE' /
Next line could be used to plot the evacuation flow fields:
SLCF PBZ= 1.0, QUANTITY='VELOCITY', VECTOR=.TRUE.,
EVACUATION=.TRUE. /
&TAIL /
Thanks & Regards
Rajat Joshi