In the wet you normally want to use a lower difficulty level in order to balance the performance.
This will result in the AI having better cornering performance and traction (low-speed acceleration), while the player will have better braking, high-speed acceleration and top speed.
Alternatively, you could achieve a similar result by reducing the AI horsepower and increasing their skill values (lower performance/grip).
Maybe you could also play a bit with the AI car setup, e.g. reducing the wing levels would make them slower through the corners, but faster on the straights (to match your top speed).
The issue with an ongoing season (loading from a savefile) is that all settings will be reloaded from the modified game executable, except for the AI car horsepower.
So in a scenario like we discussed before, where you've increased the AI horsepower and grip level in dry conditions, you could try the following:
- Revert the AI Grip level back to 1.
- Use the
SetLevel tool to lower the game difficulty level. Keep in mind that if you've increased the AI horsepower, you will have to lower the game difficulty level more than if their horsepower is set to the default level (e.g. lower to Semi-Pro or Amateur instead of Pro).
- Additionally you can increase their skill values (lower performance) to further reduce the grip.
- Optionally play with the AI car setup a bit (wing levels, gearing).
- Alternatively, you could increase the player's horsepower. But in the wet, that's likely to cause more problems than it will help.
Keep in mind that the qualifying is always dry, so you'd want to reduce the AI performance only for a wet race session.
Personally, because there is such a big difference in performance, I prefer to do separate seasons. Either full dry or full wet.
Best regards,
Hrvoje