For a while, I'd been getting the impression that the game engine was kinda dead. Then I started actively participating on Github a few days ago, and it turns out that there's actually a lot of active development.
Problem is, you can't really tell from the outside. The website hasn't changed in forever, and the latest version 0.23.0 has been released June, 2019.
As a result, I think a lot of people aren't really attempting to use the engine, or they get stuck midway and abandon their efforts. I think this is definitely a pity, because Excalibur is one of the only nicely fleshed out Typescript-based game engines out there. I like a lot of its paradigms and feature set.
As such, I'd like to think about what could be done to get the word out there. I think there are possibilities for both the Excalibur devs as well as the whole community.
For one: could we have a patch release of 0.23.1, just to release the bug fixes in the last year and to keep the project 'fresh'?
I have some ideas for the website as well:
- Show some sort of Github activity on the Excalibur front page.
- Track down games to add to the Gallery. Also add dates and Excalibur versions to the games that are already there.
- Show some previews of games made with it on the front page.
- Add more documentation.
I do a fair bit of front-end development so if there are any urgent wishes here I'd love to contribute. :)
Additionally, I'm making a larger, rather ambitious game with Excalibur. I'm thinking of contributing some tutorials for various topics, but which ones are the most desired? (And you can bet I'll be advertising Excalibur left and right when the game gets to a certain point!)