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On Wednesday, March 31, 2021 at 1:07:41 PM UTC-5 pete...@gmail.com wrote:With the pandemic our group has not been able to have our usual get togethers, and recently one of my friends discovered Tabletop Simulator (TTS), and this led me to discover Vassal. We are all excited about the prospects these tools provide and the opportunity to play our favorite board game virtually. Our biggest concern is if these tools and the associated content for DR used with these platforms is legal and not breaking any copyright laws? Does anyone have any guidance in this regard?
On Wednesday, March 31, 2021 at 1:07:41 PM UTC-5 pete...@gmail.com wrote:
With the pandemic our group has not been able to have our usual get togethers, and recently one of my friends discovered Tabletop Simulator (TTS), and this led me to discover Vassal. We are all excited about the prospects these tools provide and the opportunity to play our favorite board game virtually.
I would like to point out that besides the Vassal implementation of DR, there is also a TTS mod of DR. The latter is rather bare-bones but has great potential if put in the hands of a TTS modder.
And there is an old, stand-alone software version written in Python, called "pydr". It works as a play-by-email version where you share the game file after each player's turn. In fact, that's the only virtual version I personally have ever used, and I always thought that it was great. The code for it was under an open source license of some sort, and I always thought that it held a good promise for the future.
I'm not sure if anyone is still playing using pydr. Though come to think of it, I might be interested in starting up one of those again while we wait for this da*n pandemic to fade away.
Phil.
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I would support any initiative to pick up the pydr game and try to improve on it!
Having said that, however, I'm not sure that I would recommend starting with movement. Correctly programming movement restrictions could turn out to be quite challenging because there are so many variables: unit types, terrain, mixture of types in stack, leader(s), state of monarch, random events, effects of magic, and variations in rules used. In fact, when I have played pydr, one of the frequent hiccups would occur when someone disputed whether or not a unit could reach a particular hex. And even in a group of only 3 or 4 there would sometimes be disagreement over the interpretation of the rules in a particular case. Leaving the movement constraints open allows players to control such things directly and leaves the responsibility for resolving such issues with them.
There are a couple other things that I personally would
prioritize, if *I* were to spend any time trying to improve pydr
(which I don't plan to at the moment!):
- installation
Many, many people don't install and run pydr because it doesn't
have a standard installer for Windows, and I'm not even sure if
anyone has managed to get it running on a Mac. I actually started
to look into this myself at one point, but didn't pursue it. But I
think for someone who knew what they were doing, it would not be
too hard to add a standard Windows installer that would install
the required Python version and also install the game, and add a
simple menu item to Windows. In practice, I don't actually install
it anymore, I just copy the entire game folder over from one
machine to another, and I install Python. But for new users, this
is a HUGE barrier to entry.
- Mac version?
Make it compatible with Mac OS.
- Update Python
The version that pydr runs on is outdated. It's not clear to me
what would be involved, but if you expect people to install it,
then it should be updated to be compatible with a current, secure,
supported version of Python.
- Right click or middle click to show units
This is one thing that I personally considered looking into
learning a bit of python for. The usability of the game map would
be *greatly* improved by adding a method to quickly check the
contents of a stack. I haven't played it in so long that I forget
exactly what the issue is. But I remember clearly thinking how
nice it would be to be able to right click or middle click on a
stack to show a pop-up display of the contents of a stack.
Phil.
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