I'm looking to modify / find out if its possible to 'extract / inject' raw opus/pcm data from a audio track in native C++ land somehow and feed it back as the source of a audio track. I'm aware of the effort thats ongoing in chrome and at tracking it at:
I was wondering if someone can help me with where to start if I wanted to do this possibly myself right now (I'm comfortable diving into the audio processing module!). I'm looking to ideally figuring out a file / area in the code where I can get access to opus and/or decoded PCM of the remote audio track (and then the corresponding place where I can re-inject this PCM/Opus back into the local audio track).
I understand that this may be duplicated effort on my part (it'll probably become totally useless when you guys add native relaying) but I kinda have to get this to work in some way soon and am vert interested in understanding the guts on the audio subsystem.
Thanks!