Specifically, I was winding up with an array of axis vectors that was 4x as long as the frame count (336 axis vectors vs 84 frames) So drawing frame 80 and axis vector 80 at the same time would lead to an axis vector that was only about 1/4 of the way into its progression; i.e. still pointing mostly downward.
What is the advantage of simming and animating at the same time? Isn't that more likely to result in a laggy animation (at least for complicated sims)?