Preferred IDE when debugging native Windows 10 apps

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gken...@gmail.com

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Aug 26, 2016, 5:40:38 AM8/26/16
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Hello

I notice you have beta support for Windows 10 apps. What I want to know is, if one ought to debug or run a Codenameone app natively on an actual Windows simulator in Visual Studio IDE, which version would you recommend? The 2013 or 2015? I would like to install the preferred one according to your recommendation.

Thanks,
George

Steve Hannah

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Aug 26, 2016, 11:37:42 AM8/26/16
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I've been using VS2015.  My recommendation, though, is to try to avoid native debugging.  Debug in the CN1 simulator, and build for UWP once you have it working.  Use Codename One's crash reporting features (Log.bindCrashProtection(true), Log.e(..), Log.p(..), Log.sendLog(...) etc.. ) to have errors and stack traces emailed to you.

But if you must debug natively, then VS2015 is what I've been using to develop the port.

Steve

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Steve Hannah
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Codename One
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