Debugging native part of the app in XCode/Failled builds and month quota

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P5music

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Sep 1, 2020, 4:38:33 AM9/1/20
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My project has some native interfaces for iOS, so I cannot test it on my development machine (Linux), I would have to send builds to the Codename server. 
I think that generating native access is not like compiling that native files, so even errors could be present, but the build will fail.

I would like to understand two things:
1- Is a failed build accounted for the month quota?
2- When I have the build and I have to test the native part, can I build it with XCode and edit those native files so to debug without sending a new build to Codename? Or it is all obfuscated or impractical?
Thanks in advance

Shai Almog

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Sep 1, 2020, 9:47:21 PM9/1/20
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1. Yes
2, We recommend it but you need a basic account for that. Don't write the native code. Leave stubs. Send a build with include source and then fill in the native code in xcode.
See https://www.codenameone.com/how-do-i---use-the-include-sources-feature-to-debug-the-native-code-on-iosandroid-etc.html
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