build times (again)

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Dave Dyer

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Jun 6, 2021, 5:37:35 PM6/6/21
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Your IOS build times are pretty irregular.  The first three "apple" builds
in this snap are identical.   In my case, using an arbitry build time limit
is a counter productive strategy if your intent is to conserve your resources.

slow.jpg
-- it would be more rational to have a "build time" build hint so I could
annotate these long builds, and retain your timeout (at a much lower value)
as the default to catch genuine runaways.

Shai Almog

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Jun 6, 2021, 9:08:56 PM6/6/21
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We had this discussion before. You create queues with these long builds. This is probably the impact of the new xcode. That's not something we can fix.

Dave Dyer

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Jun 6, 2021, 11:41:38 PM6/6/21
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I'm pointing out that I had to do it 3 times to get one build, which is sub-optimal for everyone.
Also, it's odd that the build times vary that much - they're not a very good metric.
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