Using Pub/Sub for multiplayer game

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Carlos Guzman

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Aug 20, 2015, 1:36:28 AM8/20/15
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Is the latency good enough and the capabilities there to use Pub/Sub as a realtime messaging mechanism for a multiplayer mobile game (Android or iOS) ?

Thanks in advance!
Carlos

Takashi Matsuo

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Aug 21, 2015, 12:40:52 PM8/21/15
to Carlos Guzman, Google Cloud Pub/Sub Discussions

Hi Carlos,

The end to end latency is small in general, but we do have a limit on number of subscriptions/topics per project.
So generally we recommend Cloud Messaging or Firebase if you need to push to mobile devices.

Thanks,

-- Takashi

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Takashi Matsuo | Developers Programs Engineer | tma...@google.com
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