Some of the gods of forgotten realms -
Cyric: God of murder, lies, intrigue, strife, deception, illusion. Chaotic Evil. Known as The Lord of Three Crowns, The Mad God, and The Prince of Lies.
(This god was introduced in the port that everyone arrived in)
Grumbar: God of elemental earth, solidity, changelessness, oaths. True Neutral.
(This god is normally worshipped by Dwarfs)
Lathander: God of spring, dawn, birth, life, youth, vitality, athletics. Neutral Good.
(This god is worshipped by your Dwarven priest in the party)
Silvanus: God of wild nature, nature, druids. True Neutral.
(This god is worshipped by the Gnome healer in the settlement you all are currently staying at)
Parrafair: God of nagas, guardianship.
(The tattoo put on each of the lizardmen everyone found)
I have heard back from everyone in regards to keeping the hero system rules and everyone is good with it.
I just didn't have enough time to build out characters for everyone in D&D 5e - then raise them up 5 levels due to the module, read the module, research each monster in the monster manual (which I don't own yet), and come up with a reason as to why all the new characters would get together in less than a week prep time.
Once the holidays are over we can come up with another day for a D&D 5e game but for now this Sunday will continue the hero system rules adventuring party.
Short Re-Cap of the last gathering
Ronin - An Asian human looking to be as far away from his homeland as possible. Joined up with Drubar to search out for adventure.
Narbeth - An elf that left his homeland due to drow. Was captured by humans to be a slave. Is now owned by Corwin to go off on adventures with him.
Corwin - A human bard looking for his next meal to get for free. In search of his next conquest or the random barmaid he might find on his adventures.
Drubar - Dwarf priest that was sent out to convert others to his religion. Is in high hopes that he can convert Ronin a man from a far off land to worship his god.
The Adventures arrived at Mulmaster port, Drubar and Ronin arrived in one ship while Corwin and Narbeth arrived by another ship. They all explored the city in search of work. While exploring Corwin and Narbeth are followed by some cloaked figure who pulls out a dagger about to backstab them when from the side alley another cloaked figure wraps around a garrote around the one about to kill them and pulls him to his death within the alleyway. Both party members hastily slip inside a tavern.
Drubar looks around the city and realizes that an evil god is worshipped here. The Dwarf tells this to Ronin and they go to a tavern to find work to get out of this city.
While within this Tavern the only non-humans are Drubar and Narbeth. Both tables notice this and the elf and bard move to meet them by sitting at their table feeling safer in numbers in this evil city.
While discussing their travels with each other they continue to see people looking at them intently. As if they are waiting for them to leave the tavern so they can either rob them or kill them. The barmaid only serves both the bard and samurai warrior ignoring the dwarf and elf.
After some time a pitcher of ale is brought to the table as the barmaid points to the person that has sent it over.
The man is older and wears merchant cloths. He steps up to the party and offers them a deal. He will help them out of the city safely if they will act as guards to his wagon. They agree and leave quickly out of Mulmaster.
During their travels they encounter a hill giant. The ranger elf runs up to him and fires his bow at him. The giant then swings his tree trunk of a club at him knocking him out. The rest of the party deals with him and the caravan moves on.
Just before going into the swamp land they camp out and are attacked by orc's. The party again deals quickly with them and only one orc flees away from the battle.
The party eventually ends up in the small swamp settlement and quickly find another adventure to go off on. A person has gone missing for over a week and they are tasked with finding him. One elf that trades with the lizardfolk believes they took him. The party goes off and finds the old meeting place and continues to find their camp. By the end of the day they find their camp and are attacked by just 4 lizardmen.
After killing all but one lizardman they question him. They find out they are worshipping a old serpent god. The lizardman tells them where this ancient temple is within the swamp which they all live at now. The party then lets the lizardman go and they go back to their settlement. They tell the settlement of this and ask for help from the villagers, which 3 join up to save their fellow resident.
The party goes back and eventually finds this temple within the swamp which has recently been cleaned of water by the lizardfolk.
The group deals quickly with the 2 out of 3 lizardman on patrol with their sneaky ranged attacks.
The group goes inside the temple and deals with a few traps before defeating another dozen lizardmen (one villager dies on one of these traps).
Eventually they get to a main door and find a flying naga along with a few more lizard folk within the large room. This Naga bites down on Ronin several times poisoning him. This final battle takes time but eventually the Naga falls to the overwhelming damage the party does (One of the villagers, an elf, rolls all 1's and crits one of the lizardmen killing him!). They find the lost person from the settlement. He is missing a leg as the Naga already ate this and wanted more fresh human meat for later. After the Naga falls Ronin cuts off her head and keeps it.
There are other doors within this temple but the party goes back to deposit the lost person for medical care and to complete their mission.