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actually we did some digging and turns out it is an issue with Open GL....the new blender doesn't support the older version of Open GL on the machines...it may be something for our IT people.
On Wed, Apr 6, 2016 at 3:09 PM, Scott Sumner <scottin...@gmail.com> wrote:
Usually for batch rendering I write a shell or Python script to handle it. As long as the command line implementation of rendering is available that shouldn't be affected. Sometimes I also use the "frame skip" option that Ron introduced me to. I'm working on a rendering manager that would allow jobs to be distributed to desktops purely on an "as available" basis. Once I get that working I'll post about it here.Scott
On Tue, Apr 5, 2016 at 2:47 PM, Rod Kennedy <rod...@myncsd.org> wrote:
There has been a rumor floating about our staff that seems to indicate that the latest version of Blender won't support rendering on a render farm. This seems completely counterintuitive and counter productive. Has anyone else encountered this issue? Is it an actual issue or is it a technical problem local to us? If it is a real problem is there a work around?We've been doing some good stuff with our render farm and hope that this is just a minor operator error.Rod KennedyCasper Planetarium
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That might affect your workstations, but shouldn't affect command line renders.
On Wednesday, April 6, 2016 at 4:26:38 PM UTC-6, Rod Kennedy wrote:
actually we did some digging and turns out it is an issue with Open GL....the new blender doesn't support the older version of Open GL on the machines...it may be something for our IT people.
On Wed, Apr 6, 2016 at 3:09 PM, Scott Sumner <scottin...@gmail.com> wrote:
Usually for batch rendering I write a shell or Python script to handle it. As long as the command line implementation of rendering is available that shouldn't be affected. Sometimes I also use the "frame skip" option that Ron introduced me to. I'm working on a rendering manager that would allow jobs to be distributed to desktops purely on an "as available" basis. Once I get that working I'll post about it here.Scott
On Tue, Apr 5, 2016 at 2:47 PM, Rod Kennedy <rod...@myncsd.org> wrote:
There has been a rumor floating about our staff that seems to indicate that the latest version of Blender won't support rendering on a render farm. This seems completely counterintuitive and counter productive. Has anyone else encountered this issue? Is it an actual issue or is it a technical problem local to us? If it is a real problem is there a work around?We've been doing some good stuff with our render farm and hope that this is just a minor operator error.Rod KennedyCasper Planetarium
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