Beaglebone Black EGL Screen rotation

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zir...@gmail.com

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Aug 29, 2019, 3:23:38 PM8/29/19
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Hi,

Os: Linux beaglebone 4.14.108-ti-r108 #1 SMP PREEMPT Tue Jun 18 05:11:38 UTC 2019 armv7l GNU/Linux
Egl :EGL vendor string: Imagination Technologies
EGL version
string: 1.4 build 1.14@3699939 (MAIN)
EGL extensions
: EGL_IMG_client_api_ogl EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image E
GL_KHR_vg_parent_image EGL_IMG_cl_image EGL_KHR_fence_sync EGL_IMG_context_priority EGL_IMG_hibernate_process EGL_IMG_image_plane_attribs EGL_KHR_surfaceless_contex
t EGL_KHR_wait_sync EGL_KHR_create_context EGL_WL_bind_wayland_display EGL_EXT_image_dma_buf_import
EGL client
APIs are: OpenGL_ES
.. and much more





I cannot get over with display going in portrait mode when rendering EGL full screen.

I want to make the change permanent portrait mode.



 echo 1 > /sys/class/graphics/fbcon/rotate_all  


does rotate the fb as text and linux fb mode, but when using the QT on eglfs or EGL app;s like gles1test1 is allways landscape.

Though the

 export QT_QPA_EGLFS_ROTATION=90


does nothing.

Any help would be appreciated.




H. Nikolaus Schaller

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Sep 9, 2019, 2:08:52 AM9/9/19
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> Am 22.08.2019 um 23:10 schrieb zir...@gmail.com:
>
> echo 1 > /sys/class/graphics/fbcon/rotate_all

zir...@gmail.com

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Sep 10, 2019, 12:18:38 PM9/10/19
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Just said in the post, if you read it all, it just rotates the fb not the EGL context.
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