Thanks all. I shall look into the suggestions.
HEre's what I'm trying to do.
I'm creating HTML 5 banners, and need to inject code for the click tags.
The code looks like this,
<!DOCTYPE html>
<!--
NOTES:
1. All tokens are represented by '$' sign in the template.
2. You can write your code only wherever mentioned.
3. All occurrences of existing tokens will be replaced by their appropriate values.
4. Blank lines will be removed automatically.
5. Remove unnecessary comments before creating your template.
-->
<html>
<head>
<meta charset="UTF-8">
<meta name="authoring-tool" content="Adobe_Animate_CC">
<title>BusSum22 P2 LB728x90 D1</title>
<!-- write your code here -->
<script src="BusSum22 P2 LB728x90 D1.js?1636109472417"></script>
<script>
var canvas, stage, exportRoot, anim_container, dom_overlay_container, fnStartAnimation;
function init() {
canvas = document.getElementById("canvas");
anim_container = document.getElementById("animation_container");
dom_overlay_container = document.getElementById("dom_overlay_container");
var comp=AdobeAn.getComposition("82825A3F9EA349F399DB9BAF8ABCE77F");
var lib=comp.getLibrary();
handleComplete({},comp);
}
function handleComplete(evt,comp) {
//This function is always called, irrespective of the content. You can use the variable "stage" after it is created in token create_stage.
var lib=comp.getLibrary();
var ss=comp.getSpriteSheet();
exportRoot = new lib.BusSum22P2LB728x90D1();
stage = new lib.Stage(canvas);
//Registers the "tick" event listener.
fnStartAnimation = function() {
stage.addChild(exportRoot);
createjs.Ticker.framerate = lib.properties.fps;
createjs.Ticker.addEventListener("tick", stage);
}
//Code to support hidpi screens and responsive scaling.
AdobeAn.makeResponsive(false,'both',false,1,[canvas,anim_container,dom_overlay_container]);
fnStartAnimation();
}
</script>
<!-- write your code here -->
</head>
<body onload="init();" style="margin:0px;">
<div id="animation_container" style="background-color:rgba(255, 255, 255, 1.00); width:728px; height:90px">
<canvas id="canvas" width="728" height="90" style="position: absolute; display: block; background-color:rgba(255, 255, 255, 1.00);"></canvas>
<div id="dom_overlay_container" style="pointer-events:none; overflow:hidden; width:728px; height:90px; position: absolute; left: 0px; top: 0px; display: block;">
</div>
</div>
</body>
</html>
And I need to injects bits in red
<!DOCTYPE html>
<!--
NOTES:
1. All tokens are represented by '$' sign in the template.
2. You can write your code only wherever mentioned.
3. All occurrences of existing tokens will be replaced by their appropriate values.
4. Blank lines will be removed automatically.
5. Remove unnecessary comments before creating your template.
-->
<html>
<head>
<meta name="ad.size" content="width=728,height=90">
<script type="text/javascript">
var clickTag = "XXXXXXXXX"; </script>
<meta charset="UTF-8">
<meta name="authoring-tool" content="Adobe_Animate_CC">
<title>BusSum22 P2 LB728x90 D1</title>
<!-- write your code here -->
<script src="BusSum22 P2 LB728x90 D1.js?1636109472417"></script>
<script>
var canvas, stage, exportRoot, anim_container, dom_overlay_container, fnStartAnimation;
function init() {
canvas = document.getElementById("canvas");
anim_container = document.getElementById("animation_container");
dom_overlay_container = document.getElementById("dom_overlay_container");
var comp=AdobeAn.getComposition("82825A3F9EA349F399DB9BAF8ABCE77F");
var lib=comp.getLibrary();
handleComplete({},comp);
}
function handleComplete(evt,comp) {
//This function is always called, irrespective of the content. You can use the variable "stage" after it is created in token create_stage.
var lib=comp.getLibrary();
var ss=comp.getSpriteSheet();
exportRoot = new lib.BusSum22P2LB728x90D1();
stage = new lib.Stage(canvas);
//Registers the "tick" event listener.
fnStartAnimation = function() {
stage.addChild(exportRoot);
createjs.Ticker.framerate = lib.properties.fps;
createjs.Ticker.addEventListener("tick", stage);
}
//Code to support hidpi screens and responsive scaling.
AdobeAn.makeResponsive(false,'both',false,1,[canvas,anim_container,dom_overlay_container]);
fnStartAnimation();
}
</script>
<!-- write your code here -->
</head>
<body onload="init();" style="margin:0px;">
<div id="animation_container" style="background-color:rgba(255, 255, 255, 1.00); width:728px; height:90px">
<a href="javascript:window.open(window.clickTag)"><canvas id="canvas" width="728" height="90" style="position: absolute; display: block; background-color:rgba(255, 255, 255, 1.00);"></canvas></a>
<div id="dom_overlay_container" style="pointer-events:none; overflow:hidden; width:728px; height:90px; position: absolute; left: 0px; top: 0px; display: block;">
</div>
</div>
</body>
</html>