Hi,
I am having something strange happen with one of my simulations where a small droplet starts to accelerate unboundedly diagonally upwards contrary to gravity.
I have tried specifying gravity using the reduced or just by specifying the acceleration and the same thing happens in both. It seems to only be when a small droplet goes rogue. I have tried removing the small droplets using the remove droplet command and it slows the onset but doesn't seem to stop it.
I am wondering whether I have gravity properly specified because the splashes I get seem bigger than I expect too.
>> qcc -fopenmp Injection_at_Ramp.c -o Injection_at_Ramp.exe -lm -L. -ldl -lstdc++ -Wall -O2 -lGLU -lOSMesa -lglutils -L$BASILISK/gl -lfb_osmesa
Plotting the locations of where the maximum speed for the air and the water occur we can see the rogue droplet. The black is the air/water interface. The red dot shows where the maximum speed was at the timestep when the interface was output. You can see there is a small droplet underneath the red cross.
In this version I am removing all but the three largest droplets so it took a while before it went haywire. Without that it goes off far faster.
Any idea why this is happening and more importantly, what I can do to stop it?
Thanks
Emily