Raoul Duke
unread,Apr 7, 2015, 1:41:44 PM4/7/15Sign in to reply to author
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So BTW FYI there are *actual nuances* to Reactive engines, I think.
There are various flavours; there are various optimizations. That's
all I know. I'm not experienced or smart enough to be able to explain
what they all are. I know some depend on the programming language used
e.g. Monads vs. Arrows in Haskell implementations of FRP. There's Elm,
there's RDP, etc. My point being that when I hear that somebody has
made a reactive engine, I am suspicious -- did they do it RIGHT? Did
they know enough to do it right? Or to even know that they aren't
doing it right? Do they have glitches, transient states, can they
handle cycles, do they have time/space leaks, etc.