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Right now, I don't know that there's any way to do this inside ARIS or that would involve less work on the players' part than using the game picker for most scenarios. If you're using the museum login code, and don't need to stay logged into a player account, you could log the player out and have them scan another QR code maybe.I wonder what scenarios would most require multiple games as opposed to multiple scenes or even divides that would only seem apparent to the player, not the author. Can authors help me think through what this might look like?
On Tue, Oct 11, 2016 at 10:36 AM, <michae...@gmail.com> wrote:
Might be a stupid question, but I am wondering if we have the capability to link one ARIS game to another and maintain player/world statuses consistent to both? I should try this and see, but am interested how would folks recommend trying this?I am asking because we are building quite a large citywide scavenger hunt experience, and I'm getting interest from other groups who want to build on new sites or modules to the whole. This is awesome and we want to engage them (some are teachers and students, others are various nonprofits), but am concerned about immediately inviting in new developers to our game's sandbox, so to speak, even though we do want them to contribute new content and gameplay. It would be more ideal to have them build their own little fiefdoms and then tether these as separate games after they've been built and tested, because it would decentralize the possibility of errors (for example, as a student learns the ropes in ARIS they may need time to learn locks, etc., and I want to facilitate their learning but also am conscious of our interest in a stable product that is consistent in its public face)...So that if someone is working on one module, that work does not bring the whole enchilada offline. Currently, I've been managing our different sites as different scenes and I basically am the ultimate gatekeeper on the design and back-end, and that works well for now even if it makes the overall game more massive. But if we truly expand this, this organization is going to hinder the ability for smaller teams to add on new scenes.If we could isolate Scenes as separate games, for example, I wonder if this would create the firewalls that would facilitate a still-seamless but more decentralized and stable situation. Has anybody done this successfully?I'll have time Thursday to play around with this and plan to make some dummy game modules to link to our own, but am open to the group's ideas and insights.Cheers,Michael Timm
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From: Christopher Holden <chris.l...@gmail.com>
To: "aris...@googlegroups.com" <aris...@googlegroups.com>
Sent: Wednesday, October 12, 2016 11:59 AM
Subject: Re: [ARISGAMES] connecting ARIS game to another ARIS game/s?
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