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That's pretty much it. Also, I've been able to initially generate plaques, but subsequent generation by the same player or by new players, in the same location or far removed, is not happening.
On Mon, Mar 16, 2015 at 6:35 AM, David Gagnon <david....@wisc.edu> wrote:
Sorry for being tardy to the party. Last week we were pushing for a number of client fixes so we could get it out on the app store as soon as possible. This week, we will be diving into fixing these factory bugs. These last few emails really help. Here is what I have so far:
1. Factories don’t seem to be creating objects other than conversations correctly2. Factories are not being removed when timer runs out or when they are set to be removed on being viewed.
Does that sound right?
David
On Mar 16, 2015, at 12:08 AM, Christopher Holden <chris.l...@gmail.com> wrote:
Further, when I now launch a game with factories from a new location, new triggers are never created around me. It's as if their presence near me is still returning as TRUE. I tried resetting my progress and all that. I also thought to log out and rejoin the game from another account. Since I had set the factory to generate per player, I had hoped to see new triggers at this very distant location. No luck.
The triggers from last week are still there, far, far away. So there are two problems with factory triggers disappearing:
1) They don't disappear when their timer runs out.2) They don't disappear when viewed (if selected).
There is also a problem with the determination of whether there needs to be new triggers generated.
Basically, it seems like factories are pretty broken at the moment. The only part that seems to work is the initial generation.
I notice that neither me nor anyone else has built a test game for factories and documented it on the ARIS QA page on the manual. I'm totally slammed right now, but maybe someone could follow the idea of the other QA games and get one up and running for the dev that would help them go through factories. PM me if you need access to edit that page of the manual.
Nice workarounds Michael. I have still had the same problems with generated triggers from factories never disappearing.
Hi All,
Like Chris, I'm a huge fan of factories and use them quite a lot in may games.
Unfortunately, I can't get them to work either. I however, seem to have a different set of problems, so thought I'sd post them here.
I've added the necessary triggers and when looking at the location map in Chrome, the items are appearing. The problem is that the items don't appear in the app when you're playing the game. As a result, the players never see the items.
I have, however, been able to make conversations appear. Because that worked, I decided to make converstion that gives you the item that the players required.
The good news is that the object limit worked and when the conversation was viewed, the item was given to the player.
The bad news is that the conversations didn't disappear either through the 'expire when viewed' option or the 'objects expire after'
A current workaround I'm going to use is that you can erase individual conversations from the 'Scenes', and then new ones spawn from the factory. As I'm playing a short game (~20mins), this is what I'll do to get around it.
Hope this helps any others out there.
If anyone has any other ideas, please post!
Michael
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