Hello,
I'm maintaining an ANGLE build with a GLKit replacement for iOS:
https://github.com/Berstanio/MetalANGLEKitI noticed that on iOS, especially on weaker devices, the compiling of the default shaders takes a very long time (`DisplayMtl::initializeShaderLibrary` to be specific).
On an iPad Mini 5th generation I measured a 7sec startup delay because of the shader compilation.
While the delay often only occurs first startup, it's still too long for a small mobile app to startup.
Looking at the source it seems theoretically possible to precompile the shaders, but it is noted that `
Building internal shaders for iOS is not supported.`
Is there a way to somehow still prebuild the shaders for iOS? Or any other way to cut down on startup time?