Cooper Max
unread,Sep 11, 2022, 12:02:16 AM9/11/22Sign in to reply to author
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to Android-x86
Hey guys, I recently installed a copy of android x86 9.0r on my tablet. Everything worked very well unless I tried to run a game on it.
The game freezed at blank (black) screen. I glanced into logcat and saw these:
First, this error came, which I consider the reason why the game won't start:
09-10 23:53:38.421 6778 6857 E Unity : [EGL] Failed to create window surface: EGL_BAD_MATCH: Arguments are inconsistent (for example, a valid context requires buffers not supplied by a valid surface).
09-10 23:53:38.421 6778 6857 E Unity : (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line: 148)
09-10 23:53:38.421 6778 6857 E Unity :
09-10 23:53:38.422 6778 6857 I Unity : Skipped rendering frame because GfxDevice is in invalid state (device lost)
09-10 23:53:38.422 6778 6857 I Unity : (Filename: Line: 793)
And unity repeats these logs:
09-10 23:36:22.236 6778 6857 I Unity : UnityEngine.Logger:Log(LogType, Object)
09-10 23:36:22.236 6778 6857 I Unity : Unity.Burst.BurstCompiler:Compile(T, Boolean)
09-10 23:36:22.236 6778 6857 I Unity : Unity.Entities.StructuralChange:Initialize()
09-10 23:36:22.236 6778 6857 I Unity : Unity.Entities.EntityManager:.ctor(World)
09-10 23:36:22.236 6778 6857 I Unity : Unity.Entities.World:.ctor(String)
09-10 23:36:22.236 6778 6857 I Unity : Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
09-10 23:36:22.236 6778 6857 I Unity :
09-10 23:36:22.236 6778 6857 I Unity : (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
I googled similar problems but no luck - except that one says it could be a driver problem (mesa?). Please help me figure this out, and thanks in advance.
P.S. : This game have no native x86 libs, but has both armv7 and arm64 libs. Libhoudini8_y is installed.