Copy keys on timeline question

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Szabolcs Matefy

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Mar 3, 2014, 8:19:04 AM3/3/14
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Hey guys

 

I want to copy poses between animations. However, when I copy keys on the timeline, remove the animation, and I want to past the copied keys, paste becomes greyed out…WTH???

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Artur Woźniak

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Mar 3, 2014, 8:21:33 AM3/3/14
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why don't you just ctrl+drag on the dope sheet? Then delet what you don't need.
 
Artur
 
------ Wiadomość oryginalna ------
Od: "Szabolcs Matefy" <szab...@crytek.com>
Wysłano: 2014-03-03 14:19:04
Temat: Copy keys on timeline question

Szabolcs Matefy

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Mar 3, 2014, 8:25:40 AM3/3/14
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Because the thing is that, we have plenty of animations. Some clever guy decided that the idle pose has to be slightly different. Now, our animator has go through the animation and fix the first frame. The easiest and logic way should be, copy frame, apply old anim, past new frame, amen.

 

Unfortunately it looks like that when animations is removed, the clipboard is emptied. shit

Nicolas Esposito

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Mar 3, 2014, 8:36:36 AM3/3/14
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If I understood correctly you can bake into a clip the idle animation, which will be separate from the animation that already exist, then remove the animation and the idle will still be there.
Then you can ( it should be possible ) copy the idle pose from one clip to another, or just interpolate the trwo clips by keying them, so that it will override the previous idle animation and will blend with the existing one

Will Sharkey

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Mar 3, 2014, 8:39:40 AM3/3/14
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Store the pose in either a library or on a model and then apply it.

-select controllers and Click on Actions > store > transformations current values (pose).
-either save it on the sever or in a model.
-then select the pose in a scene browser:  Apply > Paste action.

Szabolcs Matefy

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Mar 3, 2014, 10:12:58 AM3/3/14
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Unfortunately Apply overwrites the existing animation on the timeline

Siew Yi Liang

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Mar 3, 2014, 10:30:12 AM3/3/14
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http://www.ethivierge.com/page/plug-ins/animstore-cat/

Maybe that will help...?

However, I'm not sure I understand. Could you not just use the dope sheet to accomplish this, assuming your rig is the same?

1. Import fresh rig!
2. Apply new poses that you want to put on old rig.
3. Dope sheet, make region, copy keys that you want to paste on old rig.
4. Select old rig, make region in location that you want to overwrite (or select blank region), paste keys.
5. Done (I think?)
Yours sincerely,
Siew Yi Liang

Oscar Juarez

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Mar 3, 2014, 10:33:17 AM3/3/14
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Paste Action will paste animation on the selected range and will leave the rest as it was, just be sure to put the correct range with the correct duration if not you will get stretched animation.

Marco Peixoto

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Mar 3, 2014, 11:27:18 AM3/3/14
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Yeah Apply Action only Apply the Pose you saved earlier, you don't even need to select the key, just have the timeslider on the key you want.

Be sure when saving the Pose that you are ONLY saving a single frame and not entire animation.

olivier jeannel

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Mar 3, 2014, 11:47:48 AM3/3/14
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Trying hard to wrap my brain around this :

In a 3D Grid pointcloud (100x100) I want to select point ID

0, 5, 10, 15, 20, 25 ,30 , 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85,
90, 95
500, 505, 510, 515, 520, ...up to 595
1000, 1005, 1010, 1015, 1020 ...up to 1095
1500, 1505, 1510, 1515, 1520... up to 1595
etc

Must be a clever combination of Modulo ?

Vladimir Jankijevic

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Mar 3, 2014, 11:54:50 AM3/3/14
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modulo the index by 5 and test the output if equal to 0 with an 'if' node. This you can use to filter the points in question

Best,
Vladimir

Ahmidou Lyazidi

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Mar 3, 2014, 11:54:30 AM3/3/14
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Hi Olivier, you can create an index array of size 319 and multiply it by 5.
Cheers

Vladimir Jankijevic

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Mar 3, 2014, 12:01:18 PM3/3/14
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oh sorry didn't get the question right. maybe like this:
Inline image 1

olivier jeannel

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Mar 3, 2014, 12:39:08 PM3/3/14
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Perfect ! Thank you !
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