Hello Autodesk,
My name is Greg Punchatz , Senior Creative Director at Janimation. I have a proposal, or call it a counter offer on the proper way to retire Softimage.
First off, if you don't know who I am, I feel like I have been part of the Softimage team since the beginning of Sumatra testing. I spent countless hours creating content on my own time and letting Softimage use my personal work as the sample scenes that make up a good deal of the Softimage library. Because of this relationship I have many, many very dear friends from all eras of Softimage. From the very top to the bottom of Softimage, I was always welcomed as one of the family.
That being said, I believe Autodesk needs to be working on a completely new 3d software package. I would hope that is the plan. I also understand that if you are working towards moving us all to one package, Softimage by market share alone is the logical one to first retire as it creates the least income.
So if it's time has truly come (even though I believe it is the most complete out-of-the-box 3-D solution you provide currently) I think there is a more elegant... let's say, a kinder gentler way for Softimage to be put into retirement. You can continue to benefit from our subscription support while we have enough time to move our existing pipeline to somthing else.
Please consider keepinng the current small development team you already have for FOUR more years.
With a single focus on these three things: opening up the SDK,
working with 3rd party folk,
and fixing long outstanding low-level requests.
It's nothing but a win-win situation, you still get our money, and we get to evalute Maya along the way. It's going to take a lot more than two years for a lot of us to be able to make a tranistion completely.
I'm not sure if Autodesk realizes this, but while the team in Singapore was not making giant leaps technologically, they were on their way to leaving Softimage in a much better state. They need a bit more time than you are giving them.
At the end of the four years, we can at least consider staying in the Autodesk family because they listened to the users....gave us pleanty of heads up of its EOL, and did thier darndest to make sure the last version of softimage is the best version ever...XSI deserves that....we deserve that ... and quite frankly I deserve that.
Sincerely
Greg Punchatz
Senior Creative Director at Janimation ...



Analogy for maya...
Feels more like herpes, passed on by that person you thought you could trust but who jumped ship, leaving you with the sores... forever.Too, on the nose ? :P
On 11 March 2014 03:20, Sylvain Lebeau <s...@shedmtl.com> wrote:
Ohhh yeah!!! right!!!and thanks for you kind words Greg!Hard times ahead for sure!Best ANALogy with Maya... It's like having a new girlfriend that dont like sex... at all......sly
Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>
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VFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com

Hi Greg,
Do you have any more info on what you mean by long standing low level requests and can you list the top 10 third parties you would like me to reach out to follow up with? Or is there anyone on the list who is a third party developer that can elaborate? For the SDK it is a really tough battle as it was just not part of the core of the original development but I can get a definitive answer.
cv/
From: softimag...@listproc.autodesk.com [softimag...@listproc.autodesk.com] on behalf of Mário Domingos [mdoming...@gmail.com]
Sent: Tuesday, March 11, 2014 5:03 AM
To: soft...@listproc.autodesk.com
Subject: Re: A more graceful retirement - my counter offer
Greg, can I post your letter on Facebook?
On Tue, Mar 11, 2014 at 2:49 AM, Greg Punchatz <gr...@janimation.com> wrote:
Hello Autodesk,
My name is Greg Punchatz , Senior Creative Director at Janimation. I have a proposal, or call it a counter offer on the proper way to retire Softimage.
First off, if you don't know who I am, I feel like I have been part of the Softimage team since the beginning of Sumatra testing. I spent countless hours creating content on my own time and letting Softimage use my personal work as the sample scenes that make up a good deal of the Softimage library. Because of this relationship I have many, many very dear friends from all eras of Softimage. From the very top to the bottom of Softimage, I was always welcomed as one of the family.Our company, Janimation, was instrumental in helping promote XSI from its earliest days from being its first customer demo at the XSI launch party. To its final days giving Avid and Autodesk permission to use our work for promoting Softimage launches. We did this because we truly believe it is the best software on the planet for what we do.... and that's commercial work. Softimage is lighter on its feet out of the box for the kind of work the post production world is doing today in commercials. I don't know a single CG supervisor that knows each package equally that would rather take a commercial through a single package other than XSI.That being said, I believe Autodesk needs to be working on a completely new 3d software package. I would hope that is the plan. I also understand that if you are working towards moving us all to one package, Softimage by market share alone is the logical one to first retire as it creates the least income.
So if it's time has truly come (even though I believe it is the most complete out-of-the-box 3-D solution you provide currently) I think there is a more elegant... let's say, a kinder gentler way for Softimage to be put into retirement. You can continue to benefit from our subscription support while we have enough time to move our existing pipeline to somthing else.
Please consider keepinng the current small development team you already have for FOUR more years.With a single focus on these three things: opening up the SDK,
working with 3rd party folk,
and fixing long outstanding low-level requests.
It's nothing but a win-win situation, you still get our money, and we get to evalute Maya along the way. It's going to take a lot more than two years for a lot of us to be able to make a tranistion completely.
I'm not sure if Autodesk realizes this, but while the team in Singapore was not making giant leaps technologically, they were on their way to leaving Softimage in a much better state. They need a bit more time than you are giving them.
At the end of the four years, we can at least consider staying in the Autodesk family because they listened to the users....gave us pleanty of heads up of its EOL, and did thier darndest to make sure the last version of softimage is the best version ever...XSI deserves that.....we deserve that ... and quite frankly I deserve that.
Sincerely
Greg Punchatz
Senior Creative Director at Janimation ...
Hi all,I’d like to chime in if I may.I run a very small company in Brussels called Digital Golem that’s been around for almost 8 years, and our pipeline is essentially Softimage->Arnold->Nuke, with a bit of ZBrush thrown in for good measure.One of the biggest reasons we are able to be competitive in this tough market is thanks to Softimage being a fully rounded and mature package offering a complete toolset for our needs.I started using SI3D 20 years ago, (working mostly in London, as well as being a Softimage certified trainer) and the same artist-friendly philosophy that was the driving force behind the development of SI3D was equally apparent in the next-gen XSI, and then some. I have yet to see another 3D package offer so much of a toolset in such an efficient way.I can honestly say that I would *never* have ventured into setting up a company (with all the blood, sweat & tears involved) were it not for Softimage.So the issue I’m confronted with now is that as a small company I have absolutely no other viable option that will not involve large sums of cash to be spent in re-tooling and re-pipelining, or a serious drop in efficiency, and quality, while we re-train. Also I cannot afford to employ an R&D team just to make things work. It is an extremely demoralising situation.Now, no one here is under the illusion that Softimage hasn’t got its share of problems, and as Luc-Eric explained, there are issues right at the core of Softimage that will be close to impossible to resolve and will become showstoppers in future development. So ultimately we *will* need something new, but right now nothing comes close to replacing Softimage, and if something does turn up in 2 years time, we would need another 12-24 months for the transition.SO, all this to say that I strongly support Greg’s suggestion to give Softimage another 4 years of life, and to add my voice to the many that are hoping to sway Autodesk into finding a better solution.Cheers,Jean-LouisJean-Louis BillardDigital Golem53 Rue Gustave Huberti1030 BrusselsOn 11 Mar 2014, at 03:49, Greg Punchatz <gr...@janimation.com> wrote:Hello Autodesk,
My name is Greg Punchatz , Senior Creative Director at Janimation. I have a proposal, or call it a counter offer on the proper way to retire Softimage.
outstanding and level headed, another excellent post that no-one at autodesk will bother to read.....
can we repost/retweet this?
the more well thought out, eloquent reasons we can publicly share, demonstrating why autodesk should rethink their position, the better
a
To you Peter, Greg and Alastair - thank you for expressing our (my) sentiments so thoroughly and eloquently in public. I hope the waves you and the userbase make will have some impact and make an impression at Autodesk where it matters.
As we go through the listing of why we use Softimage and how to migrate to other platforms, especially Maya, it becomes more and more clear how bad and ill timed this decision to scrub Softimage is. I can't help think it has been made on executive level in San Rafael against or not at all paying attention to advice from those that have taken care of Softimage through these last years.
Morten Bartholdy
A very troubled Softimage user
Actually I would like to extend my thanks to all of those who have voiced their concerns this way.
Morten
Thank you for listening Chris!
I am sure Greg wouldn't mind me adding to this, so here is a short list of 3rd party devs you could reach out to:
- Eric Mootz, Mootzoid.com - in...@mootzoid.com
- Helge Mathee or Paul Doyle, Fabric Engine - in...@fabricengine.com
- Holger Scönberger, Binary Alchemy - ma...@binaryalchemy.de
- Ben Houston, Exocortex - info@exocortex
- Marcos Fajardo, Solid Angle - mar...@solidangle.com
- Redshift - in...@redshift3d.com
- Leonard Koch - - LKPl...@gmail.com
There are more, which others will likely mention, but these are the major ones that come to mind.
Morten Bartholdy
VFX Supervisor
Gimmickvfx.com
Imo there is no money to be made on one giant 'doitall' application any more. if anything ADSK seem to be moving away from the pro market and more towards consumer level apps on the cloud. Including 3d printing and behance networks
On 03/11/14 5:43, Eugen Sares wrote:
The operator SDK has the limitation of not allowing to write to clusters/cluster properties.
Therefore it's not possible to write custom operators that are as far reaching / have the same capabilities as the factory ones.
This limit surfaces when you try to write topology changing operators.
(ICE, btw., is not a replacement for writing classic operators, because it is 'wrapped' in an operator itself.)
There's more, but this is surely one major restriction.
you really think that they are building something new when they said that they an;t even focus in supporting what they got so far and killing Softimage so that they can provide better for max and maya?How does completely new app that requires couple years of investment before gaining any profit fits AD profile???It doesn't. They are killing Si even if it makes any profit at all, making new application that wouldn't give anything back for years.. hardly AD way.
--
-=T=-
Maya? Next gen tool? In the same sentence? …. Maybe in Y2K
--
Joey Ponthieux
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.
On Tue, Mar 11, 2014 at 7:24 PM, Bk <pa...@bustykelp.com> wrote:
On Wed, Mar 12, 2014 at 12:24 AM, Bk <pa...@bustykelp.com> wrote:
Hi I'm Paul Smith,
We need a writer for a start.