I have a nice setup which creates lovely grass deforming geometry instances on strands so I can have turbulent wind moving the strands around. I am using Emit Strands for this, but I seem to be unable to randomize the instance y-orientation using a Randomize Rotation by Cone - they are unaffected by this. If I create a different setup using Emit from Geometry and Create Strands on that, I can control the y-rotation, but then the instances are upside down, and my non simulated turbulence does not work.
How can I get to control instance y-rotation when using Emit Strands?
MOrten
Here are a couple of images showing what I am doing:
http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg
http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg
I just need to randomize of the geometrys y-rotation, and according to the docs and pointers given here earlier this should do the trick, but no go. Is there a magic step I might have missed to get it working?
/Morten
-- christian keller visual effects|direction m +49 179 69 36 248 f +49 40 386 835 33 chri...@me.com
-- Ardahan SERNAZ VFX TD www.lhvfx.com
I would be very interested in that one Sandy :)
Morten
Rob, it was Arnold specific. Fixed in a newer version, so upgrading fixed it for me. Happy now :)
BTW I pored over your flower strands stuff to learn, thanks for putting it up there!
MB