On Mon, Mar 28, 2011 at 6:10 PM, Daniel H <vfx...@gmail.com> wrote:
> I've been catching the videos on the new Maya Project Skyline just out of
> technical curiosity, but my ears didn't really perk up until I read an older
> 3D World article interviewing Marc Petit: �We�re expanding the Maya pipeline
> with Softimage technology,� he says. �It�s the Softimage team that are
> working on Project Skyline. We chose Maya because it�s the most flexible,
> but you can have a Max pipeline and use Skyline.�
Some of the Softimage team did work on this project given their experience with ICE. But Skyline is not ICE.
Skyline is a way to edit animation when connected to a game engine.
Chin
-----Original Message-----
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Monday, 28 March, 2011 7:18 PM
To: soft...@listproc.autodesk.com
Subject: Re: Understanding Project Skyline code
Skyline is as you describe below. The trees processes matrices and
vectors (only), and it runs in the game engine on the xbox, ps3, etc.
It's not a particle system, it has no interest on maximizing a
multi-core workstation PC and doesn't process batches of points in
multiple threads, have a scene graph, do scene queries, etc. It
doesn't actually execute in Maya, but in the game engine. It doesn't
do anything you need to do offline effects, deforms, modeling, etc.
It's not the same kind of "thing" as ICE.
On Mon, Mar 28, 2011 at 6:10 PM, Daniel H <vfx...@gmail.com> wrote:
> I've been catching the videos on the new Maya Project Skyline just out of
> technical curiosity, but my ears didn't really perk up until I read an older
> 3D World article interviewing Marc Petit: "We're expanding the Maya pipeline
> with Softimage technology," he says. "It's the Softimage team that are
> working on Project Skyline. We chose Maya because it's the most flexible,
> but you can have a Max pipeline and use Skyline."
>
> 3D World article interviewing Marc Petit: “We’re expanding the Maya pipeline
> with Softimage technology,” he says. “It’s the Softimage team that are
> working on Project Skyline. We chose Maya because it’s the most flexible,
> but you can have a Max pipeline and use Skyline.”
>
> http://www.3dworldmag.com/2011/03/04/autodesks-marc-petit-talks-to-3d-world/
>