Hi,
There is an easy solution, look at the attached image. Just multiply
the strand length of splash particles by their age and then add small
value to prevent any errors.
It's because the trail generation compound remembers all of the
previous positions of the rain drop particle, and it doesn't empty
that list after spawn on collision event. So the strand is not ahead
but it's follow the original strand.
I bypass this problem recently with a little different solution. I
created the splash particles on different pointcloud, it works too.
Cheers
2012/10/24 Adam Sale <
adam...@gmail.com>: