This is a step in the right direction
Yes opening the SDK could be very profitable for Autodesk without spending a dime. By allowing still further development by 3rd party devs, and still keeping SI as part of the subscriptions. We can have new tools and you will still recieve money from SI.
Hi everyone,
I have an update to the Softimage Transition Plan to share with you:
When we created the initial Softimage transition plan our desire was to provide our customers with an easy, no-cost path to transition to either 3ds Max or Maya. We have been monitoring all of your feedback on the forums, including many direct conversations with our customers, and have made adjustments to the transition offering to address your concerns. As we had previously announced, a program is available to all Softimage customers on Subscription providing you with the option of migrating to 3ds Max or Maya via a bundle that will include a Softimage license until April 2016. Based on your feedback we will be adding the ability to continue to access Softimage indefinitely with your Subscription entitlement even after we stop support on Softimage in April 2016. We have heard you and we want to make sure you can continue to be able to access your Softimage projects even after the retirement of Softimage. Our intention was not to create more burden on you with this difficult change.
As many of you have also asked about this, we would also like to clarify what will happen if you do not want to transition: your licenses will not stop working. Any licenses you have purchased are yours. They are perpetual licenses and will continue working whether you are on Subscription or not. You will continue to be able to contact support if you need to move a license to a new machine.
maurice
Maurice Patel
Autodesk : Tél: 514 954-7134
|
Hi, mr. Patel,
Thanks for the update, but it raises another question:
(If this is a stupid question: sorry, I’m having a hard time processing all this ATM.)
Two quotes…
From the OP:
“Based on your feedback we will be adding the ability to continue to access Softimage indefinitely with your Subscription entitlement even after we stop support on Softimage in April 2016.”
From the FAQ
“If you need to use Softimage after February 1, 2016 you will be able to access it through the Subscription center in the same way that Subscription customers can access prior versions today.”
In the FAQ one element from your OP seems unclear. You clearly speak of accessing “Softimage indefinitely”, while the FAQ states the usage “in the same way that Subscription customers can access prior versions today.”.
As I understand prior version rights aren’t indefinite. I believe older versions cease to be available after three years even under this program. While I assume/hope the condition you’ve laid out in your OP to be correct, but if so the FAQ could use some clarification in this respect.
Greetz
Leendert
--
Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator @, NOT the owner of
si-community.com
Hi, mr. Patel,
Thanks for the update, but it raises another question:
(If this is a stupid question: sorry, I’m having a hard time processing all this ATM.)
Two quotes…
From the OP:
+7204“Based on your feedback we will be adding the ability to continue to acces/s Softimage indefinitely with your Subscription entitlement even after we stop upport on Softimage in April 2016.
3
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------------------------------------------------------------Hi Sebastian,
I’ll try to answer your question as best I can. I have been reading the threads and trying to figure out how best to answer questions like the one you posed, or even if it was worth it. Especially, given the fact that there is no real reason for anyone here to trust anything I say. I would feel the same if I were standing in your shoes – and I have in the past. Before I answer your question officially for Autodesk I would like to share my own personal experience of situations like these. Once, rather Ironically, when I was working for Softimage in 2000, their leadership team asked me to communicate the decision to stop development on Media Illusion (another acquisition) to our customers, many of whom I had personally trained. These things do not get any easier with time.
The decision to make Softimage 2015 the last release was not made because of cost-issues – that is to say it was not done to reduce the operating expenses of the M&E division – which is why there was no reduction in work force. The decision was made so that we could focus our efforts on fewer projects enabling us to better execute on them and free resources to research new areas of innovation. Luc-Eric explained this in a bit more detail earlier. The decision was made at the end of last year after many months of deliberation and it was not something that was undertaken lightly (Autodesk’s annual strategic planning cycle, when decisions like these are typically made, kicks off in earnest in September). There were many factors that led to that decision and although hindsight is great these factors are not always predictable. Several of the plans we had previously made did not work out as expected and so evolved significantly over time. Anyone who has ever had to manage a business or project will probably be familiar with the fact that plans can change quite rapidly (and in unexpected directions) as new events occur and you react to them. To quote someone a whole lot smarter than I: “the best laid plans of mice and men often go astray.” We were optimistic that some of the R&D methodologies and innovations we were experimenting with would prove more fruitful than they did (e.g. projects like skyline). Does that mean we should not have attempted them? Personally, I think we need to try and do new things even if we know that 99% of attempts at innovation will end in failure - after all they sometimes end in success (e.g. Bifrost). Ultimately when we say “focus” what we mean is better balancing our finite resources so that we can still invest in new research projects – even if these might fail – while continuing to evolve and improve existing customer workflows. To enable us to continue the former we had to focus on Maya and 3ds Max for the latter.
Hi Maurice,
It seems to me nobody wants to do maintenance on what's worth while at AD, innovation is where the short term success is, so that's where the focus should be. I know this is a rhetorical question, but what do you think the lifespan of the fruits the innovations at AD will be with a business model like that ?
-Ronald
On 3/9/2014 5:51, Maurice Patel wrote:
Hi Sebastian,
I'll try to answer your question as best I can. I have been reading the threads and trying to figure out how best to answer questions like the one you posed, or even if it was worth it. Especially, given the fact that there is no real reason for anyone here to trust anything I say. I would feel the same if I were standing in your shoes - and I have in the past. Before I answer your question officially for Autodesk I would like to share my own personal experience of situations like these. Once, rather Ironically, when I was working for Softimage in 2000, their leadership team asked me to communicate the decision to stop development on Media Illusion (another acquisition) to our customers, many of whom I had personally trained. These things do not get any easier with time.
The decision to make Softimage 2015 the last release was not made because of cost-issues - that is to say it was not done to reduce the operating expenses of the M&E division - which is why there was no reduction in work force. The decision was made so that we could focus our efforts on fewer projects enabling us to better execute on them and free resources to research new areas of innovation. Luc-Eric explained this in a bit more detail earlier. The decision was made at the end of last year after many months of deliberation and it was not something that was undertaken lightly (Autodesk's annual strategic planning cycle, when decisions like these are typically made, kicks off in earnest in September). There were many factors that led to that decision and although hindsight is great these factors are not always predictable. Several of the plans we had previously made did not work out as expected and so evolved significantly over time. Anyone who has ever had to manage a business or project will probably be familiar with the fact that plans can change quite rapidly (and in unexpected directions) as new events occur and you react to them. To quote someone a whole lot smarter than I: "the best laid plans of mice and men often go astray." We were optimistic that some of the R&D methodologies and innovations we were experimenting with would prove more fruitful than they did (e.g. projects like skyline). Does that mean we should not have attempted them? Personally, I think we need to try and do new things even if we know that 99% of attempts at innovation will end in failure - after all they sometimes end in success (e.g. Bifrost). Ultimately when we say "focus" what we mean is better balancing our finite resources so that we can still invest in new research projects - even if these might fail - while continuing to evolve and improve existing customer workflows. To enable us to continue the former we had to focus on Maya and 3ds Max for the latter.
Regards
maurice
Maurice Patel
Autodesk : Tél: 514 954-7134
From: softimage-bounces@listproc.autodesk.com [mailto:softimage-bounces@listproc.autodesk.com] On Behalf Of Sebastien Sterling
Sent: Saturday, March 08, 2014 9:55 PM
To: soft...@listproc.autodesk.com
Subject: Re: Update to the Softtimage Transition Plan
Maurice ? is softimage being discontinued because of cost issues ?
or because it is impeding other AD products ?
it may seem redundant, but this question has not been answered.
Hi Sebastian,
I’ll try to answer your question as best I can. I have been reading the threads and trying to figure out how best to answer questions like the one you posed, or even if it was worth it. Especially, given the fact that there is no real reason for anyone here to trust anything I say. I would feel the same if I were standing in your shoes – and I have in the past. Before I answer your question officially for Autodesk I would like to share my own personal experience of situations like these. Once, rather Ironically, when I was working for Softimage in 2000, their leadership team asked me to communicate the decision to stop development on Media Illusion (another acquisition) to our customers, many of whom I had personally trained. These things do not get any easier with time.
The decision to make Softimage 2015 the last release was not made because of cost-issues – that is to say it was not done to reduce the operating expenses of the M&E division – which is why there was no reduction in work force. The decision was made so that we could focus our efforts on fewer projects enabling us to better execute on them and free resources to research new areas of innovation. Luc-Eric explained this in a bit more detail earlier. The decision was made at the end of last year after many months of deliberation and it was not something that was undertaken lightly (Autodesk’s annual strategic planning cycle, when decisions like these are typically made, kicks off in earnest in September). There were many factors that led to that decision and although hindsight is great these factors are not always predictable. Several of the plans we had previously made did not work out as expected and so evolved significantly over time. Anyone who has ever had to manage a business or project will probably be familiar with the fact that plans can change quite rapidly (and in unexpected directions) as new events occur and you react to them. To quote someone a whole lot smarter than I: “the best laid plans of mice and men often go astray.” We were optimistic that some of the R&D methodologies and innovations we were experimenting with would prove more fruitful than they did (e.g. projects like skyline). Does that mean we should not have attempted them? Personally, I think we need to try and do new things even if we know that 99% of attempts at innovation will end in failure - after all they sometimes end in success (e.g. Bifrost). Ultimately when we say “focus” what we mean is better balancing our finite resources so that we can still invest in new research projects – even if these might fail – while continuing to evolve and improve existing customer workflows. To enable us to continue the former we had to focus on Maya and 3ds Max for the latter.
Regards
maurice
Maurice Patel
Autodesk : Tél: 514 954-7134
From: softimag...@listproc.autodesk.com [mailto:softimage-bounces@listproc..autodesk.com] On Behalf Of Sebastien Sterling
Sent: Saturday, March 08, 2014 9:55 PM
To: soft...@listproc.autodesk.com
Subject: Re: Update to the Softtimage Transition Plan
Maurice ? is softimage being discontinued because of cost issues ?
or because it is impeding other AD products ?
it may seem redundant, but this question has not been answered.
This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd.
If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone.
Please contact the sender if you believe you have received this email in error.
------------------------------------------------------------Hi Sebastian,
I’ll try to answer your question as best I can. I have been reading the threads and trying to figure out how best to answer questions like the one you posed, or even if it was worth it. Especially, given the fact that there is no real reason for anyone here to trust anything I say. I would feel the same if I were standing in your shoes – and I have in the past. Before I answer your question officially for Autodesk I would like to share my own personal experience of situations like these. Once, rather Ironically, when I was working for Softimage in 2000, their leadership team asked me to communicate the decision to stop development on Media Illusion (another acquisition) to our customers, many of whom I had personally trained. These things do not get any easier with time.
The decision to make Softimage 2015 the last release was not made because of cost-issues – that is to say it was not done to reduce the operating expenses of the M&E division – which is why there was no reduction in work force. The decision was made so that we could focus our efforts on fewer projects enabling us to better execute on them and free resources to research new areas of innovation. Luc-Eric explained this in a bit more detail earlier. The decision was made at the end of last year after many months of deliberation and it was not something that was undertaken lightly (Autodesk’s annual strategic planning cycle, when decisions like these are typically made, kicks off in earnest in September). There were many factors that led to that decision and although hindsight is great these factors are not always predictable. Several of the plans we had previously made did not work out as expected and so evolved significantly over time. Anyone who has ever had to manage a business or project will probably be familiar with the fact that plans can change quite rapidly (and in unexpected directions) as new events occur and you react to them. To quote someone a whole lot smarter than I: “the best laid plans of mice and men often go astray.” We were optimistic that some of the R&D methodologies and innovations we were experimenting with would prove more fruitful than they did (e.g. projects like skyline). Does that mean we should not have attempted them? Personally, I think we need to try and do new things even if we know that 99% of attempts at innovation will end in failure - after all they sometimes end in success (e.g. Bifrost). Ultimately when we say “focus” what we mean is better balancing our finite resources so that we can still invest in new research projects – even if these might fail – while continuing to evolve and improve existing customer workflows. To enable us to continue the former we had to focus on Maya and 3ds Max for the latter.
Depends for what. While I wouldn't go quite as far as stuffed completely, there's a large amount of people ICE was truly enabling for that will have to invest enormous amounts of effort to get anywhere close to the same potential.
Fabric for those unafraid of text and Houdini for those with a focus on effects are great tools. The middle ground of clever artists with little text inclination or time to learn Houdini will need to stick hard to XSI while it works and either work overtime to reskill, or sacrifice small animals to dark gods hoping Fabric 2 or Bifrost will be viable in time.