Ray Fire, Momentum, Implosia

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Emilio Hernandez

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Feb 25, 2013, 10:54:38 PM2/25/13
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How far is Implosia with Momentum to achieve something like this?

http://www.youtube.com/watch?feature=player_embedded&v=mn3ifA1gcD8#!

I need to break a wall earthquake style with ceiling coming down, small fragments, etc., and wondering if I can beat this Ray Fire stuff with Implosia and Momentum.  Need to win this gig.

Thx.

--

Leonard Koch

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Feb 26, 2013, 1:40:06 AM2/26/13
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From my experience of working with Momentum/Implosia on a few jobs and watching some of the videos by MirVadim I would say, that RayFire is better and a lot more intuitive for complex shattering.
The actual simulation speed and directability of the shattered pieces however is many times better in Momentum.
For actual production I would be a lot more confident to make a simulation look the way it is supposed to with Momentum.

Shattering, dynamic UVs and mainly caching are all still a bite iffy with exocortex's solution, but the directability is unbeaten.

Rob Wuijster

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Feb 26, 2013, 6:26:32 AM2/26/13
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There seems to be a new version coming:

http://www.si-community.com/community/viewtopic.php?f=4&t=3427


Rob

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Stefan Kubicek

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Feb 26, 2013, 7:14:36 AM2/26/13
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Hey Rob,

thanks for the heads up. The change list includes lots of issues I reported some months ago,
I'm glad to see version 4 is taking shape since 3 did have some unnecessary limitations
and oddities which are being addressed now as it seems. It's such a cool piece of software
with so much potential....

> There seems to be a new version coming:
>
> http://www.si-community.com/community/viewtopic.php?f=4&t=3427
>
>
> Rob
>
> \/-------------\/----------------\/
>
> On 26-2-2013 7:40, Leonard Koch wrote:
>> From my experience of working with Momentum/Implosia on a few jobs and
>> watching some of the videos by MirVadim I would say, that RayFire is
>> better and a lot more intuitive for complex shattering.
>> The actual simulation speed and directability of the shattered pieces
>> however is many times better in Momentum.
>> For actual production I would be a lot more confident to make a
>> simulation look the way it is supposed to with Momentum.
>>
>> Shattering, dynamic UVs and mainly caching are all still a bite iffy
>> with exocortex's solution, but the directability is unbeaten.
>>
>>
>> On Tue, Feb 26, 2013 at 4:54 AM, Emilio Hernandez <emi...@e-roja.com
>> <mailto:emi...@e-roja.com>> wrote:
>>
>> How far is Implosia with Momentum to achieve something like this?
>>
>> http://www.youtube.com/watch?feature=player_embedded&v=mn3ifA1gcD8#!
>>
>> I need to break a wall earthquake style with ceiling coming down,
>> small fragments, etc., and wondering if I can beat this Ray Fire
>> stuff with Implosia and Momentum. Need to win this gig.
>>
>> Thx.
>>
>> --
>>
>>
>> No virus found in this message.
>> Checked by AVG - www.avg.com <http://www.avg.com>
>> Version: 2013.0.2899 / Virus Database: 2641/6133 - Release Date: 02/25/13
>>
>
>


--
-------------------------------------------
Stefan Kubicek Co-founder
-------------------------------------------
keyvis digital imagery
Wehrgasse 9 - Grᅵner Hof
1050 Vienna Austria
Phone: +43/699/12614231
--- www.keyvis.at ste...@keyvis.at ---
-- This email and its attachments are
--confidential and for the recipient only--

Emilio Hernandez

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Feb 26, 2013, 8:41:40 AM2/26/13
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One thing I found is that I shattered a cube with Implosia and then applied a Momentum DRB.  When I start simulating it kind of explodes instead of just coming down.  If I shatter the same cube with the ICE shatter compound and then I apply the MOM DRB it behaves different and it comes down as it should.  This is odd...


2013/2/26 Stefan Kubicek <s...@tidbit-images.com>
         Wehrgasse 9 - Grüner Hof

           1050 Vienna  Austria
        Phone:    +43/699/12614231
--- www.keyvis.at  ste...@keyvis.at ---
--  This email and its attachments are
--confidential and for the recipient only--




--

Emilio Hernandez

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Feb 26, 2013, 8:46:50 AM2/26/13
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I think also that new tutorials with voice over will be very welcome!


2013/2/26 Emilio Hernandez <emi...@e-roja.com>



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Stefan Kubicek

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Feb 26, 2013, 8:47:37 AM2/26/13
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I suspect the pieces from the shattered object are either interpenetrating right from start or have a collision offset greater than zero. Or you have found a bug.


> One thing I found is that I shattered a cube with Implosia and then applied
> a Momentum DRB. When I start simulating it kind of explodes instead of
> just coming down. If I shatter the same cube with the ICE shatter compound
> and then I apply the MOM DRB it behaves different and it comes down as it
> should. This is odd...
>
>
> 2013/2/26 Stefan Kubicek <s...@tidbit-images.com>
>
>> Hey Rob,
>>
>> thanks for the heads up. The change list includes lots of issues I
>> reported some months ago,
>> I'm glad to see version 4 is taking shape since 3 did have some
>> unnecessary limitations
>> and oddities which are being addressed now as it seems. It's such a cool
>> piece of software
>> with so much potential....
>>
>> There seems to be a new version coming:
>>>
>>> http://www.si-community.com/**community/viewtopic.php?f=4&t=**3427<http://www.si-community.com/community/viewtopic.php?f=4&t=3427>
>>>
>>>
>>> Rob
>>>
>>> \/-------------\/-------------**---\/
>>>
>>> On 26-2-2013 7:40, Leonard Koch wrote:
>>>
>>>> From my experience of working with Momentum/Implosia on a few jobs and
>>>> watching some of the videos by MirVadim I would say, that RayFire is
>>>> better and a lot more intuitive for complex shattering.
>>>> The actual simulation speed and directability of the shattered pieces
>>>> however is many times better in Momentum.
>>>> For actual production I would be a lot more confident to make a
>>>> simulation look the way it is supposed to with Momentum.
>>>>
>>>> Shattering, dynamic UVs and mainly caching are all still a bite iffy
>>>> with exocortex's solution, but the directability is unbeaten.
>>>>
>>>>
>>>> On Tue, Feb 26, 2013 at 4:54 AM, Emilio Hernandez <emi...@e-roja.com
>>>> <mailto:emi...@e-roja.com>> wrote:
>>>>
>>>> How far is Implosia with Momentum to achieve something like this?
>>>>
>>>> http://www.youtube.com/watch?**feature=player_embedded&v=**
>>>> mn3ifA1gcD8#<http://www.youtube.com/watch?feature=player_embedded&v=mn3ifA1gcD8#>
>>>> !
>>>>
>>>> I need to break a wall earthquake style with ceiling coming down,
>>>> small fragments, etc., and wondering if I can beat this Ray Fire
>>>> stuff with Implosia and Momentum. Need to win this gig.
>>>>
>>>> Thx.
>>>>
>>>> --
>>>>
>>>>
>>>> No virus found in this message.
>>>> Checked by AVG - www.avg.com <http://www.avg.com>
>>>>
>>>> Version: 2013.0.2899 / Virus Database: 2641/6133 - Release Date: 02/25/13
>>>>
>>>>
>>>
>>>
>>
>> --
>> ------------------------------**-------------
>> Stefan Kubicek Co-founder
>> ------------------------------**-------------
>> keyvis digital imagery
>> Wehrgasse 9 - Grᅵner Hof
>> 1050 Vienna Austria
>> Phone: +43/699/12614231
>> --- www.keyvis.at ste...@keyvis.at ---
>> -- This email and its attachments are
>> --confidential and for the recipient only--
>>
>>
>
>
> --
>


--
-------------------------------------------
Stefan Kubicek Co-founder
-------------------------------------------
keyvis digital imagery
Wehrgasse 9 - Grᅵner Hof

Oleg Bliznuk

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Feb 26, 2013, 8:53:35 AM2/26/13
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Hi Emilio,
What kind of fracturing and collision shapes you did use in both cases ?  By default, MOM RBD has a convex shape applied to each chunk, it works well with the voronoi fracturing style, and does the explosion on any other since shapes is not convex.

Emilio Hernandez

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Feb 26, 2013, 8:56:26 AM2/26/13
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Mmm.  That is a good point.  I will give the knife some thickness to shatter the object to avoid the interpenetration if there is some.


2013/2/26 Stefan Kubicek <s...@tidbit-images.com>

          keyvis digital imagery
         Wehrgasse 9 - Grüner Hof

           1050 Vienna  Austria
        Phone:    +43/699/12614231
--- www.keyvis.at  ste...@keyvis.at ---
--  This email and its attachments are
--confidential and for the recipient only--




--



--
-------------------------------------------
Stefan Kubicek                   Co-founder
-------------------------------------------
          keyvis digital imagery
         Wehrgasse 9 - Grüner Hof

           1050 Vienna  Austria
        Phone:    +43/699/12614231
--- www.keyvis.at  ste...@keyvis.at ---
--  This email and its attachments are
--confidential and for the recipient only--




--

Emilio Hernandez

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Feb 26, 2013, 9:01:30 AM2/26/13
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Hi Oleg.  I am using the Iterative mode.


2013/2/26 Emilio Hernandez <emi...@e-roja.com>



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Emilio Hernandez

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Feb 26, 2013, 9:12:46 AM2/26/13
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Yup I think it was interpenetration.  I added a thickness of 0.001 to the knife and it is working ok now!  Now the wall falls down instead of exploding.

Thanks a lot guys!


2013/2/26 Emilio Hernandez <emi...@e-roja.com>



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Oleg Bliznuk

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Feb 26, 2013, 9:19:12 AM2/26/13
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Yep, by default the updated Iterative\Voronoi uses true zero thickness to avoid any seams on render ( Continuous still has a minimal inset due to some restrictions of our boolean engine ).

Emilio Hernandez

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Feb 26, 2013, 9:56:59 AM2/26/13
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Thanks for your support Oleg.  Moving forward with the Gig!


2013/2/26 Oleg Bliznuk <gbo...@gmail.com>

Yep, by default the updated Iterative\Voronoi uses true zero thickness to avoid any seams on render ( Continuous still has a minimal inset due to some restrictions of our boolean engine ).



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Emilio Hernandez

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Feb 26, 2013, 11:57:13 AM2/26/13
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I am having some problems with Voronoi.  I have the following error:  IFXACCESSOR:Point position data is absent or has been corrupted.

I started with a fresh mesh, transformed it and freeze the modeling stack and transformations before applying the IFX Voronoi Fracture.


2013/2/26 Emilio Hernandez <emi...@e-roja.com>



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Oleg Bliznuk

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Feb 26, 2013, 12:04:10 PM2/26/13
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Can you send me a repro scene ?
And if you have further any questions, please join https://groups.google.com/group/implosiafx_users :-)
regards,
Oleg

Emilio Hernandez

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Feb 26, 2013, 12:58:40 PM2/26/13
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Thank you Oleg.  I joined the group.  Anyway here is the scene. The thin wall is the one with the corrupted data message when I apply the Voronoi.


2013/2/26 Oleg Bliznuk <gbo...@gmail.com>



--

wall IFXACCESSOR.scn
wall IFXACCESSOR.scntoc

Oleg Bliznuk

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Feb 27, 2013, 7:46:24 AM2/27/13
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Hi Emilio,
Your setup looks very strange, did you have any older ImplosiaFX version ? I see the deprecated compound on your ICEtree, and in addition it has a name which usually was after calling one of fracture scripts in this older IFX package. Try to remove all related stuff from the addons folder and install the newest vesrion. After that you should get top-level menu like on the attached pic, then select your input geometry, press "Create Base Setup" and build something like on the second pic.
Hope this helps,
regards,
Oleg
menu.jpg
setup.jpg

Emilio Hernandez

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Feb 27, 2013, 8:51:41 AM2/27/13
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That looks nice!   I will download then the latest version.  Thanks a lot Oleg!


2013/2/27 Oleg Bliznuk <gbo...@gmail.com>



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Oleg Bliznuk

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Feb 27, 2013, 9:00:01 AM2/27/13
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The latest one ( beta ) is here: https://groups.google.com/group/momentum-beta
Just send a request
regards,
Oleg

Emilio Hernandez

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Feb 27, 2013, 10:10:37 AM2/27/13
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Cool thx Oleg

E-roja mobile office

olivier jeannel

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Apr 19, 2013, 12:36:52 PM4/19/13
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What version of Implosia is available today ?
On Exocortex site it's 1.6, but there is a 2.0 demonstration video
posted on Vimeo 5month ago.

Sebastian Kowalski

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Apr 19, 2013, 12:45:48 PM4/19/13
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v4.0 is in beta, and its great!

Leonard Koch

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Apr 19, 2013, 12:54:01 PM4/19/13
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Sebastian is such a tease :p

olivier jeannel

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Apr 19, 2013, 1:05:44 PM4/19/13
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Thats Momentum 4 right ?
Implosia is no more a standalone ?

Le 19/04/2013 18:45, Sebastian Kowalski a �crit :

Leonard Koch

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Apr 19, 2013, 1:14:01 PM4/19/13
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Yeah, as far as I understand they are one plugin now.


On Fri, Apr 19, 2013 at 7:05 PM, olivier jeannel <olivier...@noos.fr> wrote:
Thats Momentum 4 right ?
Implosia is no more a standalone ?

olivier jeannel

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Apr 19, 2013, 1:28:36 PM4/19/13
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Ok,
I gave 1.6 a go today, to help some friend. I had very nice results with voronoi and "bomb" compound, some convincing fractures I mean.
But it crashed so many times, maybe 60 times... I'm completly stressed right now :)
Going for the week end now, haha...

Oleg Bliznuk

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Apr 19, 2013, 1:49:18 PM4/19/13
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Implosia is now shipping with Momentum in one .zip package but actually its a standalone plugin ( in terms of installation ). The 4.0 is just a more convenient numbering due to Momentum versioning, and it is 2.5 in terms of improvements I think. Its has been rewrited almost completely, so again - almost no crashes and significally stable behavior on some complex cases. You can try it out via the momentum beta group: http://groups.google.com/group/momentum-beta

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