I have strands with turbulize on and instance shape so the instances are deformed by the strands - all good. I have hit a snag though - I can't seem to find a way to control the instances y-orientation. I have tried Milan Vaseks Randomize Local Y-Rotation node which works in the wiewport where I see non deformed instances, but at rendertime I get deformed instances all oriented as the master, so they disregard the y-rotation node.
This is what I am doing:
http://dl.dropbox.com/u/763668/ICE/Strands_Instances_hardware.jpg
http://dl.dropbox.com/u/763668/ICE/Strands_Instances_deform.jpg
I am guessing I need to apply an up-vector to the deformed instance, but can't really figure out how. Do any of you ICE-hads have a suggestion on how to deal with that?
Best Regards
Morten Bartholdy
VFX Supervisor/3D Lead
www.gimmickvfx.com
Currently my only and kind of dumb workaround is to use prerotated instances in order to get some variation on y-axis rotation on instances deformed on strands. The only place I have seen this handled is in Tekanos tutorial on creating flowers that bend, as there is some rotational variation on those, but having gone through that tutorial I am unable to achieve the same thing.
I just want to be able to add variation to the y-axis rotation of my instances, while they are deformed by strands (grass and flowers stuff) but I keep hitting a wall here. This is not very well covered in the docs, and seemingly neither in the available tutorials, except maybe in some of the online commercial tutorials. I dont mind spending the money to learn, but I hate having to spend several hours trying to find out something like this, that ought to be extremely simple.
Could some kind soul hint at how to solve this?
- Morten
Thank you so much, Rob and Oliver. Your setups are almost identical and do the job fine :) I compared my setup with yours and cleaned it of anything unnecessary, and now it works too. You have been very helpful - I wonder if there is a switch for deformation direction, because this way my instances are deformed upside down. Not a biggie but slightly messy.
Also I dont quite get why turbulize strands don't deform the strands in an unsimulated tree when animate is on!?
Docs: "
It works in a separate simulated tree.
Happy grass spreading camper now :)
- Morten