Thanks Lasse, I'll keep that in mind. So, one way I can achieve detailed textures is just use a standard model (mdl) file split it in chunks, apply collision shape and rigid body and "stitch" them together.BTW, how do I apply collision shape on a Terrain, will this be done automatically? What is Terrain Patch that I see on the editor?
Ok got it, thanks. As for creating rigid body and collision shapes for a model (.mdl) file. I'm just going to load the same .mdl file under collision shape and choose Triangle Mesh
http://i.imgur.com/IxVkNd8.jpg