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I'll try Sonic 3 from an actual cart and see if all is fine.
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Hi Chris,
do you want this table of UMDK compatibilities to be on the project's or would you like me to add a Wiki to Zako-Factory [1].
ZF is run by some of us.
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Hi Chris,
do you want this table of UMDK compatibilities to be on the project's or would you like me to add a Wiki to Zako-Factory [1].
ZF is run by some of us.
[1] http://www.zako-factory.org/
On 25/03/17 12:08, Chris McClelland wrote:
ChrisWithout first checking to see if the UMDK design (i.e the VHDL[1]) doesn't clash in some way with the Mega-CD, I would not recommend doing it.
Chris Smith proposed a great idea which has not yet been done: make a big table with machine descriptions on the horizontal (i.e one column would be labelled "Tasos's VA 1.8 Genesis 2") and games/ROMs on the vertical (i.e one row would be labelled "Sonic 1") and each cell would be a description of the problems seen running that particular game on that particular console, with video links, etc. That way, we get to see if any patterns emerge, that could give a hint as to what's wrong.
[1]https://github.com/makestuff/umdkv2/tree/20170319/vhdl
On 25 March 2017 at 11:05, Matt Phillips <mattph...@mail.com> wrote:
Well, plugging in the MegaCD may have shed some light on the problem at least:
http://m.imgur.com/npjtFFw
I'll try Sonic 3 from an actual cart and see if all is fine.
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wget -qO- http://tiny.cc/umdk-sigtest | bunzip2 > sigtest.bin
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0000118c : | VDP_ClearMapPlaneA: | | ; Address bit pattern: --DC BA98 7654 3210 ---- ---- ---- --FE0000118c : 223C @@@@ @@@@ | move.l #vram_addr_plane_a, d1 ; Add VRAM address offset00001192 : E599 | rol.l #0x2, d1 ; Roll bits 14/15 of add + ress to bits 16/1700001194 : E449 | lsr.w #0x2, d1 ; Shift lower word back00001196 : 4841 | swap d1 ; Swap address hi/lo00001198 : 0081 @@@@ @@@@ | ori.l #vdp_cmd_vram_write, d1 ; OR in VRAM write command0000119e : 23C1 @@@@ @@@@ | move.l d1, vdp_control ; Move dest address to VDP control port | 000011a4 : 303C @@@@ | move.w #vdp_plane_size_t, d0 ; Num words in d0, minus 1 for counter | 000011a8 : | @Copy:000011a8 : 33FC 0000 @@@@ @@@@ | move.w #0x0, vdp_data ; Move to VRAM000011b0 : 51C8 FFF6 | dbra.w d0, @Copy ; Loop | 000011b4 : 4E75 | rts
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At a guess: is this binary correctly aligned?
Best thing would be to use the trace logging and then find out
what happened before it goes nuts. You only need to take the last
entries and not the entire log and then send a reply on the group.