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Woot! Yo Mike D! Will you please assist and or contribute to the project. I smell a wicked PR opportunity here!
On Fri, Apr 5, 2013 at 11:25 PM, <dizz...@gmail.com> wrote:
Just wanted to say awesome work guys, this must have been really really tricky (putting it mildly).I just discovered this whole thing as I suddenly thought to myself, I should reverse engineer synicate wars. (but for the purpose of extracting map/mesh data).and google through up your work.Again, amazing!Mike.
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I just took a look at swars.s, my god! Nightmare.
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I was thinking about getting multi-player working again.
On Sat, Apr 6, 2013 at 9:06 PM, <dizz...@gmail.com> wrote:
Interesting, Allthough the heightmap for the floor is probably just as important.Thanks.
On Sunday, 7 April 2013 11:44:40 UTC+10, rave...@gmail.com wrote:Hey Mike, IVCon supports Syndicate War's map/mesh formats.
On Saturday, 6 April 2013 05:25:11 UTC+1, dizz...@gmail.com wrote:I just discovered this whole thing as I suddenly thought to myself, I should reverse engineer synicate wars. (but for the purpose of extracting map/mesh data).
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Actually no. I am not part of dev team.
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Here's a teaser vid you might all be interested in.
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