Used the oracle to establish a few things first, then continued with using the text parser to drive banter, etc.
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(I've decided that what drives Brett 'crazy' about Catherine is her pessimism and animosity towards him. I will filter the text parser results for Catherine through the lens of the pessimism she displayed during their last spotlight scene.
Randomly selected "Fire Near The Fuel Tanks". Randomly determined that Catherine won't take on the threat. Since Hema already used her death card, Brett will take on the threat again. Randomly determined that Hema will help.
Brett -1 point to add one dice . -1 point to use Fire Extinguisher asset. (3W vs 2B)
Hema - 1 point to remove one dice from the threat: 3W vs 1B)
----Act 1 - Scene 3 - Taking on Threat----
MIMIC: ([over paul this is houston fire]) "Houston we got a problem. There's a fire next to the left fuel tank."
Brett: "Just what we needed. I'll go MIMIC. Turn off propulsion."
MIMIC: ([blow this thing up from the]) "If the tank explodes, it will blow this thing up from the-"
Brett: "I GET IT, MIMIC. Just do what I told you."
MIMIC: ([you got that - okay])"OK, you got it, Brett."
(Hema arrives just as Brett is starting to use the fire extinguisher.)
Hema: ([listen carefully exit from the]) "Brett, listen carefully. We can deplete the oxygen in the room to help starve the fire."
Brett: "That's a good idea. MIMIC, is it possible to seal off this section of the craft?"
MIMIC: ([yes - do we have a]) "Yes, we do have breach resistant gates."
Brett: "OK, do as Hema says."
MIMIC: ([leave now here is the key]) "I will do once you are out of the area."
(Rolled: 2,2,3 for White. 2 for Black. Hema's plan worked.)
MIMIC: ([ in the balls and you]) "Hema's plan has kicked the fire in the balls. Metaphorically speaking."
Brett: "Um...I hope it did, MIMIC." To Hema, softly: "Seems like the software engineers had a little fun building MIMIC."
Hema: ([a gigantic fireworks display thank you]) "I'm just glad we didn't become a gigantic fireworks display, Brett." She says smiling.
Brett: "Excellent point," he smiles. "Excellent plan too. MIMIC, is it safe to go look at the damage?"
MIMIC: ([yeah basically - let me get ]) "Yeah, basically. Let me get some oxygen circulating in there again, though."
Brett: "OK. We'll go check on Catherine in the meantime."
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Since there were no sixes rolled, the Event Pool did not grow. The normal rule is that you move to Act II once the pool has grown to 3 dice per player. Right now we're at only 4 dice, and I'd need at least five more spotlight scenes to move on to Act II. I'm not sure I can sustain my interest that long, particularly creating and taking on four new threats (at least!). There's just not enough crunch-- how you solve each threat is just window dressing, so I could almost just build the dice pool, roll the results, and write the fiction afterwards.
Depending on how I feel during Scene 4, I might need to invoke the game's alternate rule of capping the number of Act 1 spotlight scenes. Maybe doing the next spotlight as a flashback taking place somewhere other than the spaceship might help.