Honestly, I have no clue. Despite producing sbt plugins now in a
seemingly weekly fashion I never bothered with "real" testing. I heard
the rumor about scripted tests but never got behind their obscurity.
Is this a real plugin? Where can I find it?
Johannes
>
> -jason
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Johannes Rudolph
http://virtual-void.net
Ha, found it, had just to look into my sbt sources. Having no
experience with it what are the possible expected interactions /
issues?
On Wed, Feb 22, 2012 at 3:52 PM, Jason Zaugg <jza...@gmail.com> wrote:
> How does it interact with the scripted SBT test plugin?Honestly, I have no clue. Despite producing sbt plugins now in a
seemingly weekly fashion I never bothered with "real" testing. I heard
the rumor about scripted tests but never got behind their obscurity.
Is this a real plugin? Where can I find it?
It seems the scripted plugin didn't work before 0.11.2 at all [1]. And
even I fix the bug in the 0.11.1 package it doesn't work correctly
because it doesn't correctly start the correct version of sbt. It just
uses the same launcher the main build was started with and doesn't
supply the correct version of sbt to use (if you use the 0.11.2
launcher and provide a build.properties to use sbt 0.11.1 for
example).
So one would have to fix that first.
Johannes
[1] https://github.com/harrah/xsbt/pull/256
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> Thanks Jason.
>
> It seems the scripted plugin didn't work before 0.11.2 at all [1]. And
> even I fix the bug in the 0.11.1 package it doesn't work correctly
> because it doesn't correctly start the correct version of sbt. It just
> uses the same launcher the main build was started with and doesn't
> supply the correct version of sbt to use (if you use the 0.11.2
> launcher and provide a build.properties to use sbt 0.11.1 for
> example).
That should be possible at least in theory. The problem is not using the same launcher, but that build.properties is ignored. It is probably best not to work with a build.properties, but to pass the version directly to the launcher.
-Mark