Kinect realtime scanning worked (a bit slowly) on my intel i7 machine.
I have a better video card on order to improve my 3D scanning results,
and expect to get better results soon.
I scanned a sample part for comparison with our high resolution
structured light scanner, and found the error to be around 6mm max
over a 500mm object using the realtime scanning.
With the --record function and --replay --highres the error was
reduced to 4mm max. Actually on average, the surfaces were quite
close, I just found a few places where the surfaces were out of
alignment and increased the error.
For scanning people, I must admit, it works absolutely fantastic. The
surface tracking seemed to work the best on people, clothing, and
other complex shapes with lots of curvature and form.
On the other hand, a mechanical part mounted on a large rotating flat
table was almost impossible to capture well; the tracking was thrown
off by the high proportion of 'flat' area, and had trouble
reconstructing the object mounted on top. Maybe there is a filter for
removing this type of feature?
I'll post pics as soon as I figure out how.
Very interesting.
Is there an accuracy improvement to expect with the Kinect v2.0 ?
Charles
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