I think (based on opinion) that Nintendo cares to much about
Japan. They seem to care more about Japanese sales then American
sales. I am not sure how much power Nintendo of America has, but
it can't be to much compared to Nintendo in Japan. where they
make all the decisions.
If the Nintendo 64 dies in Japan, what will that mean to us
American (canadian also) gamers. I like US 3rd party support
more then japanese anyways. Yet a lot of people don't. Will the
N64 die here, because Japanese gamer's dislike the N64? (yet I
know it won't)
In regards to their future, I read in the July NG that Nintendo
might be supporting the Nintendo 64 for longer then they want.
Nintendo wanted to release a system in december 2000 in Japan.
Yet what would happen if ARTX loses their lawsuit to SGI. What
will that mean for Nintendo's future console. Nintendo 64 is
starting to pick up pace. Yet will it last until 2001 when
Dreamcast and PS2 will be out with im sure a lot of software?
Can ARTX design a Console with today's tecnhology that will
compete in 2001? Or should Nintendo team up with a 3d chipset
company like 3dfx?
These questions I ask and ponder on.
Best Regards,
Steve
ArtX is designing the next Nintendo console, while the Dreamcast and PSX2
are almost ready. So naturally, Nintendo's next console will come out much
later and thus be much more powerful. Keep in mind that the N64 is going
strong in North America and Nintendo will not abandon such a large market.
Nintendo would be better off teaming with SGI, or maybe MIPS, rather than
betting its future on a maybe illegal company.
>I think (based on opinion) that Nintendo cares to much about
>Japan. They seem to care more about Japanese sales then American
>sales. I am not sure how much power Nintendo of America has, but
>it can't be to much compared to Nintendo in Japan. where they
>make all the decisions.
How can you say Nintendo is caring too much about Japan? In what
ways??? Please cite examples.
>If the Nintendo 64 dies in Japan, what will that mean to us
>American (canadian also) gamers. I like US 3rd party support
>more then japanese anyways. Yet a lot of people don't. Will the
>N64 die here, because Japanese gamer's dislike the N64? (yet I
>know it won't)
Where have you been? The N64 isn't dead in Japan - then again, it
ain't doing well either ;). If the Japanese N64 market had that much
effect on the US market, the N64 would have probably been dead here
by now.
>In regards to their future, I read in the July NG that Nintendo
>might be supporting the Nintendo 64 for longer then they want.
>Nintendo wanted to release a system in december 2000 in Japan.
>Yet what would happen if ARTX loses their lawsuit to SGI. What
>will that mean for Nintendo's future console. Nintendo 64 is
Whatever Nintendo decides to do, I think it's a pretty safe bet that
the N64 will be their last cartridge-based system. Just all IMHO.
Mark - mhen...@calwest.net
Late-Show.COM - http://www.late-show.com
"...webutainment at it's finest..." - Web Guide Magazine Mar/Apr 1998
The first thing that comes to mind is the 64DD, which most
rumors have it being available in Japan only when it
finally comes up. I agree with Steve, it seems that
Nintendo has been focused on the Japanese market
and not the American market (can't they do both?).
--
James V. Reagan Sun Certified Java Programmer
Principal Consultant jre...@jpartners.com
JPartners, Inc. http://www.jpartners.com
Don't be so sure, I was reading one of Next Gen's stories awhile back which
discussed the turmoil going on over at Nintendo with regard to the design of
their next system. Carts were mentioned as still being a consideration.
First of One wrote:
> Steve Parankewich wrote in message <359C14E9...@sk.sympatico.ca>...
> >In regards to their future, I read in the July NG that Nintendo
> >might be supporting the Nintendo 64 for longer then they want.
> >Nintendo wanted to release a system in december 2000 in Japan.
> >Yet what would happen if ARTX loses their lawsuit to SGI. What
> >will that mean for Nintendo's future console. Nintendo 64 is
"In an insane world, a sane man must appear insane."
Bladerunner 3:16 wrote in message <6nl3sq$c...@bgtnsc01.worldnet.att.net>...
>I agree about the damn Japaneese sales. Now they want to bring that
>stupid cartoon and game Pokeman to the US. Also a stupid game call
>Pocket Monsters where you go around taking pictures. Wow that's fun now
>lets all go watch paint dry. When N64 first came out in Japan of course
>they got it two months early and smeared it all over the magazines. I
>think they should stop making all these games so perfectly and just
>release them. I mean Shadows of the Empire had horrible graphics and
>nasty controls but it was fun as hell to beat on all the levels. Stop
>the delays in the US and start releasing. After a while those bugs
>won't be in the games because of the learning from your mistakes.
>Nintendo needs to realize Japan wants constant RPGS we want sports and
>fun. So concentrate on the country that put Nintendo on the map.
Japan put Nintendo on the map. Nintendo IS a Japanese company.
---------------------
Digital-Ages Online PSX/N64/Dreamcast
--------
http://www.digital-ages.com
---------------------
> I think (based on opinion) that Nintendo cares to much about
> Japan. They seem to care more about Japanese sales then American
> sales. I am not sure how much power Nintendo of America has, but
> it can't be to much compared to Nintendo in Japan. where they
> make all the decisions.
In Japan Sega's Saturn has already passed the N64 and Nintendo is in
second. Nintendo believed it was untouchable when it was going to release
it's N64 and treated the industry rather coldly a far as 3rd party upport
goes. I remeber a Press conference at the E3 show prior to the release of
the N64 in which Nintendo explains that the Video Game industry was going
into yet another crash like it did back in the early 80. Nintendo then
pointed out that it was the company that brought life back to the industry
and later on went to say that only through Nintendo's High Quality would
the industry be saved again. Although Nintendo is currently begging for
third party upport they will not admit failer. Instead they Claim "This
has Been the Bet year for Nintendo as the Top 5 game sellers are all for
the N64.
> If the Nintendo 64 dies in Japan, what will that mean to us
> American (canadian also) gamers. I like US 3rd party support
> more then japanese anyways. Yet a lot of people don't. Will the
> N64 die here, because Japanese gamer's dislike the N64? (yet I
> know it won't)
> In regards to their future, I read in the July NG that Nintendo
> might be supporting the Nintendo 64 for longer then they want.
> Nintendo wanted to release a system in december 2000 in Japan.
> Yet what would happen if ARTX loses their lawsuit to SGI. What
> will that mean for Nintendo's future console. Nintendo 64 is
> starting to pick up pace. Yet will it last until 2001 when
> Dreamcast and PS2 will be out with im sure a lot of software?
> Can ARTX design a Console with today's tecnhology that will
> compete in 2001? Or should Nintendo team up with a 3d chipset
> company like 3dfx?
> These questions I ask and ponder on.
> Best Regards,
> Steve
>
> In Japan Sega's Saturn has already passed the N64 and Nintendo is in
>second. Nintendo believed it was untouchable when it was going to release
>it's N64 and treated the industry rather coldly a far as 3rd party upport
>goes. I remeber a Press conference at the E3 show prior to the release of
>the N64 in which Nintendo explains that the Video Game industry was going
>into yet another crash like it did back in the early 80. Nintendo then
>pointed out that it was the company that brought life back to the industry
>and later on went to say that only through Nintendo's High Quality would
>the industry be saved again.
I agree. Nintendo did save the home arcade industry.
>> In regards to their future, I read in the July NG that Nintendo
>> might be supporting the Nintendo 64 for longer then they want.
>> Nintendo wanted to release a system in december 2000 in Japan.
>> Yet what would happen if ARTX loses their lawsuit to SGI. What
>> will that mean for Nintendo's future console. Nintendo 64 is
>> starting to pick up pace. Yet will it last until 2001 when
>> Dreamcast and PS2 will be out with im sure a lot of software?
>> Can ARTX design a Console with today's tecnhology that will
>> compete in 2001? Or should Nintendo team up with a 3d chipset
>> company like 3dfx?
You have to give nintendo credit for supporting its released systems
(exception: virtual boy). I mean the SNES is still going strong.
Eric
>> In Japan Sega's Saturn has already passed the N64 and Nintendo is in
>>second. Nintendo believed it was untouchable when it was going to release
don't you mean third, after Sony, then Sega, comes Nintendo...
>>it's N64 and treated the industry rather coldly a far as 3rd party upport
>>goes. I remeber a Press conference at the E3 show prior to the release of
>>the N64 in which Nintendo explains that the Video Game industry was going
>>into yet another crash like it did back in the early 80. Nintendo then
>>pointed out that it was the company that brought life back to the industry
>>and later on went to say that only through Nintendo's High Quality would
>>the industry be saved again.
>
>I agree. Nintendo did save the home arcade industry.
I hope you are talking about the Atari 2600 days, not now... really
can not point to one person/game/console/idea that is saving the 'home
arcade industry', other than 'core' gamers, and the fact that there
really seems to be more of us with disposable income...
>>> In regards to their future, I read in the July NG that Nintendo
>>> might be supporting the Nintendo 64 for longer then they want.
>>> Nintendo wanted to release a system in december 2000 in Japan.
>>> Yet what would happen if ARTX loses their lawsuit to SGI. What
>>> will that mean for Nintendo's future console. Nintendo 64 is
lets add some more speculation... SGI dropped their suit with ArtX,
then all of a sudden, SGI's name pops up on the list of supporters for
the upcoming Nintendo 2000... no mention of MIPS, which was just
spinned off from SGI, and last week, had its IPO (initial public
offering of stocks)... what gives!? and, who is to say that SGI will
stay on the side of ArtX for long... what if MIPS complain?
>>> starting to pick up pace. Yet will it last until 2001 when
>>> Dreamcast and PS2 will be out with im sure a lot of software?
that is still a year or two before the Nintendo 2000 will see any
great software, the advantage goes to Sega and <possibly> Sony...
besides, if you take the rate that it took games to appear on the N64
as a sign of things to come, then it will take FOREVER for any good
games to come out after a couple of good launch titles...
>>> Can ARTX design a Console with today's tecnhology that will
>>> compete in 2001? Or should Nintendo team up with a 3d chipset
>>> company like 3dfx?
honestly, ArtX will need to decide what the future chipsets will have
to have, and hope that will be enough, make it scalable, thus new
processors and properties can be added, if needed... besides, do you
think that Sony used 1991-93 technology when they made the PSX? no,
they speculated that the GTE and GPU would be cheap enough by release
so they would have an inexpensive 3D game console... besides, the next
evolutionary step would be organic modelling, nurbs (non-uniform
rational b-splines), algorithmic texture mapping, volumetric lighting,
etc. and that is just to 'catch up' with todays 3D programs and
processors, tomorrow will most likely bring curved surface modelling,
resolution independant algorithmic texture mapping, advanced
anti-aliasing and rendering, HDTV (get out of the way, Congress) and a
host of yet to be used items in the 3D/graphic world...
>You have to give nintendo credit for supporting its released systems
>(exception: virtual boy). I mean the SNES is still going strong.
hey, I still have my virtual boy... sorta a barcode for the eyes, but
I have one nonetheless...
-Will McBee
kona addict
>>> In Japan Sega's Saturn has already passed the N64 and Nintendo is in
>>>second. Nintendo believed it was untouchable when it was going to release
> don't you mean third, after Sony, then Sega, comes Nintendo...
yes my apologese. In america nintendo is 2nd to Sony while in Japan
nintendo is 3rd.
Honestly, had it not been for Sega of America's myopic choices on games to
translate, Nintendo would be third everywhere. They are in Japan and Europe,
and if the Saturn in the US got the Capcom fighters with the 4 MEG cart,
Grandia, Lunar SSS and EB, ThunderForce V, Si;lhouette Mirage, etc., Nintendo
would not have a prayer of holding #2.
If Nintendo does not find a way to get some RPGs (besides Zelda), some high
quality sports games, and something to combat the likes of Resident Evil, Tomb
Raider, and Panzer Dragoon, then there will be no room for them in the 128-bit
days. Keep in mind, those days start in roughly 140 days in Japan.
---
"Hell hath no fury like a woman scorned for Sega." -Mall Rats
>I hope you are talking about the Atari 2600 days, not now... really
>can not point to one person/game/console/idea that is saving the 'home
>arcade industry', other than 'core' gamers, and the fact that there
>really seems to be more of us with disposable income...
Yes the Atari, colecovision, TI....and those other crappy
systems...but atari was the one that got the closest to put a nail in
the home gaming industry.
Eric
>William McBee <gorillaR...@mindREMOVETHISspring.com> wrote:
>> er...@adnc.com (Eric Wilson) wrote:
>
>>>> In Japan Sega's Saturn has already passed the N64 and Nintendo is in
>>>>second. Nintendo believed it was untouchable when it was going to release
>
>> don't you mean third, after Sony, then Sega, comes Nintendo...
> yes my apologese. In america nintendo is 2nd to Sony while in Japan
>nintendo is 3rd.
>
>
Nintendo has been 1st for a LONG time. Nintendo game's still outsell
the playstation 2 to 1. Becuase nintendo learned from there mistake
when they were letting 3rd partys release crap on the NES ever other
day. They learn to slow down the games and insure quality not
quanty. something that sony needs to learn....sony may have a lot of
game's but 90% of them are 3rd party CRAP.
Eric
>Honestly, had it not been for Sega of America's myopic choices on games to
>translate, Nintendo would be third everywhere. They are in Japan and Europe,
>and if the Saturn in the US got the Capcom fighters with the 4 MEG cart,
>Grandia, Lunar SSS and EB, ThunderForce V, Si;lhouette Mirage, etc., Nintendo
>would not have a prayer of holding #2.
Ya ... ya...would'a, could'a, should'a
>If Nintendo does not find a way to get some RPGs (besides Zelda), some high
>quality sports games, and something to combat the likes of Resident Evil, Tomb
>Raider, and Panzer Dragoon, then there will be no room for them in the 128-bit
>days. Keep in mind, those days start in roughly 140 days in Japan.
Nintendo has been in business for over 100 years, there not going
anywhere.
Eric
Eric Wilson wrote in message <35a113d8...@news.adnc.com>...
>>If Nintendo does not find a way to get some RPGs (besides Zelda), some
high
>>quality sports games, and something to combat the likes of Resident Evil,
Tomb
>>Raider, and Panzer Dragoon, then there will be no room for them in the
128-bit
>>days. Keep in mind, those days start in roughly 140 days in Japan.
>
>
>Nintendo has been in business for over 100 years, there not going
>anywhere.
Atari was once the biggest and baddest on the block, not only in the US but
worldwide. They went somewhere.
Mark
THE #1 SCOTTY RIGGS AND PUBLIC ENEMY MARK ON THE NET!!!
FREE SCOTTY RIGGS AND PUBLIC ENEMY!
http://members.aol.com/RiggsFanPE/index.html
KILL BILL GOLDBERG!!
Money money money money money...YOU WILL BE BOUGHT! BWAHAHAHAHA...
: Nintendo has been 1st for a LONG time. Nintendo game's still outsell
: the playstation 2 to 1.
Uh...where is nintendo 1st? Nintendo games may outsell playstation
games...but that's because there are far fewer games on the N64 than the
playstation. Anyway...FF7 outsold all N64 games worldwide, even Mario64.
-Tom
--
Thomas E. Warnock
>Whatever Nintendo decides to do, I think it's a pretty safe bet that
>the N64 will be their last cartridge-based system. Just all IMHO.
>
And while they copy the CD format, they may as well copy the games
too. Then they would for sure have a product that was the same as
everyone else's. Same advantages, same disadvantages, same market :)
Dave
RiggsFanPE wrote in message
<199807061926...@ladder01.news.aol.com>...
>If Nintendo is so "doomed", why does Sega keep cancelling its latest,
greatest
>systems. They're betting a lot on Dreamcast. But now, Game Gear and
Genesis
>games are collecting dust, and all Sony has is the Playstation. Nintendo
has
>been a fixture in the market for years, and they keep updating. NES, Game
Boy
>(THE greatest system alive), SNES, N64, and they're still going.
No rational person ever said Nintendo is doomed. But by that same token
when has Sega cancelled its latest and greatest? The Game Gear is
collecting dust as much as the Nintendo Virtual Boy is. The Genesis took
adn kept 50% of the market against the SNES.
> If Nintendo is so "doomed", why does Sega keep cancelling its latest, greatest
> systems.
That doesn't even make sense.
Real faith is objective
>>Nintendo has been in business for over 100 years, there not going
>>anywhere.
>
they sure did....right in the toilet.
Eric
>
>Atari was once the biggest and baddest on the block, not only in the US but
>worldwide. They went somewhere.
>
>---------------------
Sorry wrong quote...atari went right in the toilet.
:)
Eric
>
>RiggsFanPE wrote in message
>No rational person ever said Nintendo is doomed. But by that same token
>when has Sega cancelled its latest and greatest? The Game Gear is
>collecting dust as much as the Nintendo Virtual Boy is. The Genesis took
>adn kept 50% of the market against the SNES.
>
>
Nintendo has had ONE failed system...lets look at sega's
-Master System
-Genesis
-Game Gear
-32X
-Sega CD
-Nomad
-Satern
did I miss any?
Eric
Eric Wilson wrote in message <35a1125a...@news.adnc.com>...
Atari sold 20 million 2600 units. That's quite an achievement for "Crappy"
systems. Coleco gave Nintendo a way into the home market, without Coleco
it's debatable whether Nintendo would be a home console contender at all.
The crash of 84 was instigated by many things, Atari wasn't the sole ( or
even primary ) culprit.
Eric Wilson wrote in message <35a112fd...@news.adnc.com>...
>Nintendo has been 1st for a LONG time. Nintendo game's still outsell
>the playstation 2 to 1. Becuase nintendo learned from there mistake
>when they were letting 3rd partys release crap on the NES ever other
>day. They learn to slow down the games and insure quality not
>quanty. something that sony needs to learn....sony may have a lot of
>game's but 90% of them are 3rd party CRAP.
Nintendo got roughed up a bit by the Genesis, it went from having 90+% of
the market with the NES to struggling for 50% with the SNES.
Nintendo's games outsell PSX games 2 to 1 ( and that's not entirely true )
because there are so few N64 games. Overall more PSX games are sold than
N64 games.
Eric Wilson wrote in message <35a1642f...@news.adnc.com>...
>On 6 Jul 1998 19:56:46 GMT, "Thomas E. Warnock"
><war...@cs.buffalo.edu> wrote:
>
>
>>Uh...where is nintendo 1st? Nintendo games may outsell playstation
>>games...but that's because there are far fewer games on the N64 than the
>>playstation. Anyway...FF7 outsold all N64 games worldwide, even Mario64.
>>
>
>Nintendo has been #1 since 1981. Playstation may have 1 game that
>really was nothing more then enhanced graphics. Nintendo has the
>industrys REPECT...and a fan following. The playstation just has
>gamers who really don't care about the system...just as long as they
>have the "hotest" thing...there the kind of people complain that the
>nintendo's games arn't as good as the playstation...or the other way
>around.
Atari sold 20 million 2600 units up to 1983. What console did Nintendo have
on the market that outsold the 2600?
Nintendo doesn't appear to have Japanese gamers' respect. Or at least the
N64 doesn't. And if people cared about the "hotest" thing they'd buy a N64,
because it is the newer kid on the block.
John Black wrote in message <35a16e2...@news.atl.bellsouth.net>...
>> Anyway...FF7 outsold all N64 games worldwide, even Mario64.
>
>This is not so true. FF7 sold a million plus, but so did Mario,
>Goldeneye, Waverace, etc.
In Japan FF7 outsold the N64.
Eric Wilson wrote in message <35a16313...@news.adnc.com>...
You have to learn proper quoting. You said that Nintendo has been in
business for over 100 years...etc. The way you have it you make it look
like I said it.
At any rate, just because Nintendo's been in the "business" for over 100
years means exactly jack. When a company makes too many mistakes it dies.
Eric Wilson wrote in message <35a163a2...@news.adnc.com>...
>On Mon, 6 Jul 1998 18:14:38 -0400, "Kyle...just Kyle"
><ky...@digital-ages.com> wrote:
>
>>
>>RiggsFanPE wrote in message
>
>>No rational person ever said Nintendo is doomed. But by that same token
>>when has Sega cancelled its latest and greatest? The Game Gear is
>>collecting dust as much as the Nintendo Virtual Boy is. The Genesis took
>>adn kept 50% of the market against the SNES.
>>
>>
>
>Nintendo has had ONE failed system...lets look at sega's
>
>-Master System
It's my understanding that this system was quite successful in Europe. At
any rate, the SMS was technologically superior to the NES, and Nintendo's
draconian ( and later ruled to be illegal ) practices concerning third
parties was more responsible for its failure in the US than anything else.
>-Genesis
Broke Nintendo's stranglehold on the market and took 50% of the US market,
when Nintendo had owned 90+% of it before.
>-Game Gear
Most successful colour portable system to date.
>-32X
Sega of America's little project, not endorsed by Sega of Japan. Shows bad
judgement on SoA's part.
>-Sega CD
One of the most successful add-ons around, 150+ games released. Looks to be
more successful than the 64DD will be.
>-Nomad
Basically a portable Genesis. See Genesis section.
>-Satern
SatUrn. More successful than the N64 in Japan.
>did I miss any?
Nope.
>>> don't you mean third, after Sony, then Sega, comes Nintendo...
>> yes my apologese. In america nintendo is 2nd to Sony while in Japan
>>nintendo is 3rd.
>>
>>
>Nintendo has been 1st for a LONG time.
>Nintendo game's still outsell the playstation 2 to 1.
Sales figures can be misleading, especially when comparing systems with
vastly different game libraries. The average Nintendo64 game outsells
the average PlayStation title because there is relatively little
competition on the N64. Likewise, the PlayStation is ahead in overall
software sales, because it has a much larger library.
>They learn to slow down the games and insure quality not
>quanty.
I disagree. I think Nintendo learned that some people are naive enough
to fall for a ridiculous company line like their "Quality Over Quantity"
excuse.
-Jesse
====================================================
Jesse Dorland
jessedorland AT hotmail DOT com
10268731 on ICQ
34189 on EGN
====================================================
-----== Posted via Deja News, The Leader in Internet Discussion ==-----
http://www.dejanews.com/rg_mkgrp.xp Create Your Own Free Member Forum
>Uh...where is nintendo 1st? Nintendo games may outsell playstation
>games...but that's because there are far fewer games on the N64 than the
>playstation. Anyway...FF7 outsold all N64 games worldwide, even Mario64.
>
Nintendo has been #1 since 1981. Playstation may have 1 game that
really was nothing more then enhanced graphics. Nintendo has the
industrys REPECT...and a fan following. The playstation just has
gamers who really don't care about the system...just as long as they
have the "hotest" thing...there the kind of people complain that the
nintendo's games arn't as good as the playstation...or the other way
around.
Eric
erm, not quite.
>Uh...where is nintendo 1st? Nintendo games may outsell playstation
>games...but that's because there are far fewer games on the N64 than the
>playstation.
That's true.
> Anyway...FF7 outsold all N64 games worldwide, even Mario64.
This is not so true. FF7 sold a million plus, but so did Mario,
Goldeneye, Waverace, etc.
Eric Wilson (er...@adnc.com) wrote:
: Nintendo has been #1 since 1981. Playstation may have 1 game that
: really was nothing more then enhanced graphics. Nintendo has the
: industrys REPECT...and a fan following. The playstation just has
: gamers who really don't care about the system...just as long as they
: have the "hotest" thing...there the kind of people complain that the
: nintendo's games arn't as good as the playstation...or the other way
: around.
: Eric
Why not take a survey of how many PSX owners started out as NES/SNES
gamers. The industry is at an age where the current generation of systems
are selling to long time gamers. Ergo, more adult themed games in the
system's library. Now, more than before, a system needs adult themed
games.
> On Mon, 6 Jul 1998 18:14:38 -0400, "Kyle...just Kyle"
> <ky...@digital-ages.com> wrote:
>
> >
> >RiggsFanPE wrote in message
>
> >No rational person ever said Nintendo is doomed. But by that same token
> >when has Sega cancelled its latest and greatest? The Game Gear is
> >collecting dust as much as the Nintendo Virtual Boy is. The Genesis took
> >adn kept 50% of the market against the SNES.
> Nintendo has had ONE failed system...lets look at sega's
>
> -Master System
> -Genesis
> -Game Gear
> -32X
> -Sega CD
> -Nomad
> -Satern
>
> did I miss any?
>
You've missed a lot looking at that list. (oxygen being near the top of
that list)
> On 6 Jul 1998 19:56:46 GMT, "Thomas E. Warnock"
> <war...@cs.buffalo.edu> wrote:
>
>
> >Uh...where is nintendo 1st? Nintendo games may outsell playstation
> >games...but that's because there are far fewer games on the N64 than the
> >playstation. Anyway...FF7 outsold all N64 games worldwide, even Mario64.
> Nintendo has been #1 since 1981.
What color's the sky in your twisted little world?
Playstation may have 1 game that
> really was nothing more then enhanced graphics. Nintendo has the
> industrys REPECT...and a fan following.
No wonder why the PSx is #1 worldwide ;)
CS
>
>Nintendo has been #1 since 1981. Playstation may have 1 game that
>really was nothing more then enhanced graphics. Nintendo has the
Go on...What do you think the crash was due to then?
Eric
I agree they need to make more resident evilish kinds of games...but
most N64 owners bought it for multi-player games, becuase everyone has
to admit the playstation sucks for multi-player games.
Eric
Well I didn't want to say 1.78984 to 1. :)
Eric
May I remind you off all the horrible games on the NES due to 3rd
partys...
-Anything that had Mcdonalds in the title
-Friday the 13th
-Anything by Electronic Arts
- and so on...
Eric
The development of the computer as a viable consumer good, the trend ( at
the time ) of making consoles into computers, the arcade crash of 83,
companies who have no idea what gaming is getting into the development
business, the prevailing attitude of consumers at the time...
Mario was created in 1981, but Nintendo sure as hell wasn't number one that
year.
> CS
The new game boy only supports 42 colors as well. Personnaly I think
this discusting as game gear can still out preform Nintendo's newest hand
helds.
>> Nintendo has been #1 since 1981.
>
>What color's the sky in your twisted little world?
>
What did I say that wasn't true?
Eric
> Eric Wilson wrote in message <35a1642f...@news.adnc.com>...
>>On 6 Jul 1998 19:56:46 GMT, "Thomas E. Warnock"
>><war...@cs.buffalo.edu> wrote:
>>
>>
>>>Uh...where is nintendo 1st? Nintendo games may outsell playstation
>>>games...but that's because there are far fewer games on the N64 than the
>>>playstation. Anyway...FF7 outsold all N64 games worldwide, even Mario64.
>>>
>>
>>Nintendo has been #1 since 1981. Playstation may have 1 game that
>>really was nothing more then enhanced graphics. Nintendo has the
>>industrys REPECT...and a fan following. The playstation just has
>>gamers who really don't care about the system...just as long as they
>>have the "hotest" thing...there the kind of people complain that the
>>nintendo's games arn't as good as the playstation...or the other way
>>around.
> Atari sold 20 million 2600 units up to 1983. What console did Nintendo have
> on the market that outsold the 2600?
It was said that 1 in 3 homes across America had the 8-bit NES. It is
also said that the 8-bit NES sold around 30 million units.
> Nintendo doesn't appear to have Japanese gamers' respect. Or at least the
> N64 doesn't. And if people cared about the "hotest" thing they'd buy a N64,
> because it is the newer kid on the block.
> ---------------------
In 1981? That was what the question was referring to.
The huge success of the NES is attributable to Nintendo's draconian ( and
later ruled illegal ) business practices, and the fact that the crash of 84
wiped every other player off the map.
>>Go on...What do you think the crash was due to then?
>The development of the computer as a viable consumer good, the trend ( at
>the time ) of making consoles into computers, the arcade crash of 83,
>companies who have no idea what gaming is getting into the development
>business, the prevailing attitude of consumers at the time...
Actually, I do blame the crash partly on Atari, but not for the
quality issue-- but for a lack of planning and for overproduction.
(And everybody else was guilty, too.)
Companies churned out huge numbers of carts-- not just of titles, but
huge numbers of copies of every title-- figuring they'd sell
eventually. When they started stacking up in retail locations,
discounting began and the bottom fell out.
It wasn't a matter of muting demand by producing bad games (an old
misconception) but of overproducing the demand, then losing their
shirts when they had to mark games down-- so much so that many went out
of business and retail outlets lost huge amounts of money.
Basically, everyone banked on endless growth, and when it didn't
happen, assumed that the "fad" was over, and cut priced *too* far. For
a brief while, games could be had *very* cheaply.
What Kyle said contributed to the slump that everyone thought was the
end, and which predicated the panic and crash.
--
-Ken
Magic 8-Ball sez: Cannot predict now
IMHO, the fact that consumers were getting bored with the old Atari
2600, and Atari failed to come out with better technology to keep them
interested. The video game industry today would have crashed if
nobody had released any systems beyond the NES and Sega Master System.
Just my two francs/yen/rubles.
It wasn't until a lawsuit in the SNES/Genesis era, late in that era, I
might add, that Nintendo lost their strict control over controlling
what their developers do, and more importantly, what platforms their
developers work on. Nintendo was like, "If you're going to make NES
games, you can't make games for any other console. Period. You don't
agree with that, we won't let you make NES games." The
Microsoft-esque monopoly of the NES permitted them to say that. With
the competition brought on by the Genesis, that same attitude
loosened, but still carried over. Nintendo didn't let Capcom port
Street Fighter II to the Genesis until they were forced to relent by a
lawsuit. Nintendo was the first to get a console out after the Atari,
so that was innovative on their part. However, you're right,
Microsoft has nothing on Nintendo. They used the monopolistic power
of the NES to keep tight control over everything, and their management
started getting stubborn. This stubbornness is the main reason the
N64 isn't doing that well when you take the entire world into account.
[Many people here, myself included, have been at fault at only
considering the US when talking about the market] If Nintendo had
not been such a control freak, the deal with Sony would have gone
through and there would be no Playstation, and, more likely, we would
still have a Nintendo monopoly. (Sega kept on making Apple-type
management mistakes. They seem to be on the right track now, like
Apple, but we'll see) Who knows? Maybe Microsoft will be doing
crappy years from now. Now that I said that, I'd better hold off on
that MS stock purchase.
>On Mon, 6 Jul 1998 21:10:06 -0400, "Kyle...just Kyle"
>>The crash of 84 was instigated by many things, Atari wasn't the sole ( or
>>even primary ) culprit.
>
>Go on...What do you think the crash was due to then?
>
>Eric
It's simple a new fad ran it's course.
> >>> Atari sold 20 million 2600 units up to 1983. What console did Nintendo
> >have
> >>> on the market that outsold the 2600?
It's very unfair to compare early Nintendo (which did not exist in the
U.S. [in reality] until 1985 with early Atari. However, Nintendo's
Donkey Kong and other early big N titles were doing quite well in Japan
in early 1983. But yes, in the U.S. Atari was indeed the king of the
hill--until they blew it (see below).
> >> It was said that 1 in 3 homes across America had the 8-bit NES. It is
> >>also said that the 8-bit NES sold around 30 million units.
> >
> >In 1981? That was what the question was referring to.
> >
> >The huge success of the NES is attributable to Nintendo's draconian ( and
> >later ruled illegal ) business practices, and the fact that the crash of 84
> >wiped every other player off the map.
>
> It wasn't until a lawsuit in the SNES/Genesis era, late in that era, I
> might add, that Nintendo lost their strict control over controlling
> what their developers do, and more importantly, what platforms their
> developers work on. Nintendo was like, "If you're going to make NES
> games, you can't make games for any other console. Period. You don't
> agree with that, we won't let you make NES games." The
> Microsoft-esque monopoly of the NES permitted them to say that. With
> the competition brought on by the Genesis, that same attitude
> loosened, but still carried over. Nintendo didn't let Capcom port
> Street Fighter II to the Genesis until they were forced to relent by a
> lawsuit.
This is interesting; I didn't know this bit of info with Capcom &
Genesis.
> Nintendo was the first to get a console out after the Atari,
> so that was innovative on their part.
[snip]
But we're forgetting something here. Nintendo approached Atari early
on--before they even built NOA, to be an exclusive licensee for Nintendo
products in the U.S., and Atari actually turned them down. This, and
the fact that Atari began to make sub-par 2600 carts just to churn them
out as fast as they could after their initial success, proved to be
their downfall. If they would have taken Nintendo up on their offer,
I'm convinced Atari would still be alive today and be a major player in
the home console scene. As it is, Atari is really just barely existing
and has been broken up and resold many times since then.
When you think of the entire history here, it's really a shame. Atari
started the entire video game scene and now they're not even a player.
--
"All we love deeply becomes a part of us" (author unknown)
Visit my site at: http://www.geocities.com/TimesSquare/Fortress/5389 and
check out my cool mario paint songs!
> On Tue, 07 Jul 1998 06:06:41 GMT, aj...@dim.com (Joe Ottoson) wrote:
>
> >> Nintendo has been #1 since 1981.
> >
> >What color's the sky in your twisted little world?
> What did I say that wasn't true?
>
Take a look at the above quotes. It's fairly obvious.
In article <6nuohd$kgj$8...@boris.eden.com>, c...@mercury.ConnectI.com
says...
> Troy <ExtraTer...@webtv.net> wrote:
> > Carlos, Gameboy Color can display 56 colors. Thats alot more than Game
> > Gear. and almost the same as Genesis/Nomad.
>
> That i only 14 more colors than what the original Nintendo could show.
> And I think game gear had 256 colors with 16 on screen. And the Geneses
> Nomad like the Geneis was 256 colors with 80 colors on screen.
No, he's right. The Game Gear IIRC was 32 colours, and the Genesis was 64.
>>Uh...where is nintendo 1st? Nintendo games may outsell playstation
>>games...but that's because there are far fewer games on the N64 than the
>>playstation. Anyway...FF7 outsold all N64 games worldwide, even Mario64.
>>
> Nintendo has been #1 since 1981. Playstation may have 1 game that
> really was nothing more then enhanced graphics. Nintendo has the
> industrys REPECT...and a fan following. The playstation just has
> gamers who really don't care about the system...just as long as they
> have the "hotest" thing...there the kind of people complain that the
> nintendo's games arn't as good as the playstation...or the other way
> around.
Are you sure it was 1981?
> Eric
>>I hope you are talking about the Atari 2600 days, not now... really
>>can not point to one person/game/console/idea that is saving the 'home
>>arcade industry', other than 'core' gamers, and the fact that there
>>really seems to be more of us with disposable income...
> Yes the Atari, colecovision, TI....and those other crappy
> systems...but atari was the one that got the closest to put a nail in
> the home gaming industry.
Too many systems with too little software support is what killed the
industry back in 84.
> Eric
>>
>>I disagree. I think Nintendo learned that some people are naive enough
>>to fall for a ridiculous company line like their "Quality Over Quantity"
>>excuse.
>>
>>-Jesse
> May I remind you off all the horrible games on the NES due to 3rd
> partys...
There was enough 3rd party software to keep the feild open. With out
3rd party support any system is doomed to fail as the N64 has shown.
That i only 14 more colors than what the original Nintendo could show.
And I think game gear had 256 colors with 16 on screen. And the Geneses
Nomad like the Geneis was 256 colors with 80 colors on screen.
> Visit my site at: http://www.geocities.com/TimesSquare/Fortress/5389 and
Well, what you're replying to wasn't written by me, it was what I was
replying to.
>> >> It was said that 1 in 3 homes across America had the 8-bit NES. It is
>> >>also said that the 8-bit NES sold around 30 million units.
>> >
>> >In 1981? That was what the question was referring to.
>> >
>> >The huge success of the NES is attributable to Nintendo's draconian ( and
>> >later ruled illegal ) business practices, and the fact that the crash of 84
>> >wiped every other player off the map.
>>
>> It wasn't until a lawsuit in the SNES/Genesis era, late in that era, I
>> might add, that Nintendo lost their strict control over controlling
>> what their developers do, and more importantly, what platforms their
>> developers work on. Nintendo was like, "If you're going to make NES
>> games, you can't make games for any other console. Period. You don't
>> agree with that, we won't let you make NES games." The
>> Microsoft-esque monopoly of the NES permitted them to say that. With
>> the competition brought on by the Genesis, that same attitude
>> loosened, but still carried over. Nintendo didn't let Capcom port
>> Street Fighter II to the Genesis until they were forced to relent by a
>> lawsuit.
>
>This is interesting; I didn't know this bit of info with Capcom &
>Genesis.
Yep, Nintendo was just as bad if not worse than Microsoft when they
had the clout to do so.
>But we're forgetting something here. Nintendo approached Atari early
>on--before they even built NOA, to be an exclusive licensee for Nintendo
>products in the U.S., and Atari actually turned them down. This, and
>the fact that Atari began to make sub-par 2600 carts just to churn them
>out as fast as they could after their initial success, proved to be
>their downfall. If they would have taken Nintendo up on their offer,
>I'm convinced Atari would still be alive today and be a major player in
>the home console scene. As it is, Atari is really just barely existing
>and has been broken up and resold many times since then.
Interesting. Just as if Nintendo had not insisted on making the CDs
themselves and in house, without sharing it with anyone else, they
would have teamed up with Sony to produce a CD based system.
>
>But we're forgetting something here. Nintendo approached Atari early
>on--before they even built NOA, to be an exclusive licensee for Nintendo
>products in the U.S., and Atari actually turned them down. This, and
>the fact that Atari began to make sub-par 2600 carts just to churn them
>out as fast as they could after their initial success, proved to be
>their downfall. If they would have taken Nintendo up on their offer,
>I'm convinced Atari would still be alive today and be a major player in
>the home console scene. As it is, Atari is really just barely existing
>and has been broken up and resold many times since then.
OK, now I have heard an interesting twist on this. Word I got is that
the boys at Atari at the time(really the boys working for TW) never
even intended to purchase the rights to the NES. They negotiated with
the then small N but in poor faith, since they never had the capital
for the deal, and were at that time about to release the 5200.
Nintendo decided to strike out on their own, Atari Corp was sold to
the Tramiels, and the rest is sad history for us Atarians. The sadest
part is that Sam sat on the 7800 tech for about 4 years before
releasing it to the pubic, because A) The Tramiels thought console
gaming was a fad and the Atari PC line was the way to go, and B) they
wanted to milk the 2600 some more. Oh, what would have happened if
the 7800 was released sooner, we will never know.
>
>When you think of the entire history here, it's really a shame. Atari
>started the entire video game scene and now they're not even a player.
Hey, as long as my Atari Lynx still has life in it, Atari is a player
to me, baby! ALL HAIL ATARI, ALL HAIL THE FUJI, AND SOMEBODY GET ME
TRAMIEL'S HEAD ON A PIKE! :)
----------------
Captain Calzone
The One and Only!
(THANK GOD!)
----------------
"Can't go to a dead show without a little hooter!"
-- The 40 year old businessman beside me at Further Fest.
> Troy <ExtraTer...@webtv.net> wrote:
> > Carlos, Gameboy Color can display 56 colors. Thats alot more than Game
> > Gear. and almost the same as Genesis/Nomad.
>
> That i only 14 more colors than what the original Nintendo could show.
The NES displayed a whopping 13 colors actually.
> And I think game gear had 256 colors with 16 on screen.
The GG displayed 32 colors onscreen.
And the Geneses
> Nomad like the Geneis was 256 colors with 80 colors on screen.
>
The Genny did 64 onscreen colors (hardware tricks could push it highter though)
Daniel.
i have a slight problem with that atari sold 20 million 2600 units
thing. maybe 5 million..at most...
eric
>
>
>
>Mario was created in 1981, but Nintendo sure as hell wasn't number one that
>year.
I was talking about hand helds...and nintendo made donkey kong.
Eric
The crash...the crash......somebody please clairfy what you mean by
the crash.
Eric
i was reading EGM and it said that it had a 16 million colors. I
think.
Eric
I was refering to when they were just a software company...they were
thought of as square is thought to us.
Eric
Explain the panic part of it please.
Eric
The Color GB has up to 56 colours. The Game Gear has 32 colours. 16
million colours is reserved for higher powered machines.
Super Mario Brothers - its graphics and gameplay seemed completly different
from anything that came before so people bought a NES to play it
20 million. That's a independently verifiable number.
I'm not so sure about that. Of the 8 games in my N64 inventory, only two
lack direct Nintendo/Rare involvement. Granted, I would have bought certain
3rd-party titles had they been available (namely Capcom & Square), but I'm
content right now... in fact, I bought the system even though I believed
that most major 3rd party developers would never produce anything for it.
In short: if Rare, Nintendo, and a handful of 3rd party developers were the
only ones for the next Nintendo system, I would still consider buying it;
after all, many others have already made a similar choice. :)
Rod Jackson
rodja...@bigfoot.com
http://www.bigfoot.com/~rodjackson
-----== Posted via Deja News, The Leader in Internet Discussion ==-----
http://www.dejanews.com/rg_mkgrp.xp Create Your Own Free Member Forum
In 1984 the video game industry suffered a catastrophic crash. Every video
game hardware developer ( with the exception of Atari ) was wiped out, or at
least had their video game department wiped out. Atari lost $500 million+
in that year but managed to cling on.
>
> > The new game boy only supports 42 colors as well. Personnaly I think
> >this discusting as game gear can still out preform Nintendo's newest hand
> >helds.
>
> i was reading EGM and it said that it had a 16 million colors. I
> think.
>
16million colours on a hand held machine? Er.. yeh right.
-me
"I am scared that if I become human, my fanclub will get even bigger..."
Icy Q#: 13246560 - Drop on by, baby...
That's wishful thinking. The crash took care of many elements that
precipitated it, so after the crash the industry came back, albeit much
smaller and in different form. Nintendo just happened to get lucky and
cashed in on the utter lack of any viable competition.
Eric Wilson wrote:
> > The new game boy only supports 42 colors as well. Personnaly I think
> >this discusting as game gear can still out preform Nintendo's newest hand
> >helds.
>
> i was reading EGM and it said that it had a 16 million colors. I
> think.
>
> Eric
How can a Color Game Boy have more colors than my t.v.?!
Jason
>>
>> > The new game boy only supports 42 colors as well. Personnaly I think
>> >this discusting as game gear can still out preform Nintendo's newest hand
>> >helds.
>>
>> i was reading EGM and it said that it had a 16 million colors. I
>> think.
>>
> 16million colours on a hand held machine? Er.. yeh right.
That would have beat the SNES hich only had 32,768 colors in all
with 256 on screen and 16 per sprite.
>> The new game boy only supports 42 colors as well. Personnaly I think
>>this discusting as game gear can still out preform Nintendo's newest hand
>>helds.
> i was reading EGM and it said that it had a 16 million colors. I
> think.
What ytem and ho many on creen?
> Eric
>That's wishful thinking. The crash took care of many elements that
>precipitated it, so after the crash the industry came back, albeit much
>smaller and in different form. Nintendo just happened to get lucky and
>cashed in on the utter lack of any viable competition.
Half luck and half perserverence. They had quite an uphill battle
getting places to stock NESs, even when there was a demand, simply
because retailers were afraid that videogames would break them, as they
nearly had.
Nintendo succeeded becuase of their smart observation that the
videogame market hadn't gone away due to lack of demand. They
leveraged that lack of competition into monopoly practices, and they
claimed the crash was caused by lack of quality in order to establish
why they took control (and profit) of cartridge manufacture.
--
-Ken
Magic 8-Ball sez: As I see it yes
>> Troy <ExtraTer...@webtv.net> wrote:
>> > Carlos, Gameboy Color can display 56 colors. Thats alot more than Game
>> > Gear. and almost the same as Genesis/Nomad.
>>
>> That i only 14 more colors than what the original Nintendo could show.
> The NES displayed a whopping 13 colors actually.
The HAD 42 colors and only 16 could be on screen at a time. And to make
matters worse a sprite could only have 4 colors(Makeing 2bit pixeled
prite). And you can see for your self with the NES emulators that are
going around on the Internet.
>> Are you sure it was 1981?
>I was refering to when they were just a software company...they were
>thought of as square is thought to us.
Not really. They had a string of hits, but not a lot of them, and
certainly not more than Bally/Midway (Namco's distributor in the US,
and also released Taito's Space Invaders) or Williams. In fact, Atari
was still king, home or arcade. Nintendo in 1981 was that funny-named
company with one hit. By the crash, they had 3 hits, one marginal miss
and one dud (DK and DK Jr and Popeye were hits, Mario Bros was
marginal, and DK3 was a flop).
I was there, and nobody thought much of Nintendo at all-- they just
didn't have that many big-name games out. Even SMB wasn't a big deal
in arcades. it took the NES to really put them on the map, and even
that got off to a slow start. Nintendo wasn't a houshold name until 86
or 87.
--
-Ken
Magic 8-Ball sez: Ask again later
>>> Atari sold 20 million 2600 units up to 1983. What console did Nintendo have
>>> on the market that outsold the 2600?
>> It was said that 1 in 3 homes across America had the 8-bit NES. It is
>>also said that the 8-bit NES sold around 30 million units.
>i have a slight problem with that atari sold 20 million 2600 units
>thing. maybe 5 million..at most...
You're young. You don't remember when it seemed that everyone had a
2600, or wanted one. I'm surprised it's that low.
--
-Ken
Magic 8-Ball sez: Cannot predict now
Videogames were new, and a lot of people thought they were a fad. But
also, videogames were selling a tremendous rate. When those sales
started to slump, companies started marking down games in an effort to
get rid of their inventory before the "fad" was over. (Remember, this
is only a few years after Pet Rocks!) Once massive markdowns started,
coupled with huge inventories, people lost huge amounts of money.
Take a look at the book "Game Over" for a pretty good account of the
crash and how Nintendo managed to rebuild the indutry afterwards (and
how they strangled it from there).
1) the 7800 machine was nothing like the NES (I owned both), didn't
perform like the NES, and had few good titles for it (it had some, but
only a handful).
2) the controllers for the 7800 were awful, simply awful.
3) you can hear the entire story of the Nintendo/Atari fiasco that I
mentioned above on "Arcade's Greatest Hits: The Atari Collection I"
that is on both the PlayStation and the Saturn. That's where I heard
the story first hand. This disc has LOTS of info about the early
history of Atari as well as the arcade ports of some early Atari arcade
games.
> >When you think of the entire history here, it's really a shame. Atari
> >started the entire video game scene and now they're not even a player.
>
> Hey, as long as my Atari Lynx still has life in it, Atari is a player
> to me, baby! ALL HAIL ATARI, ALL HAIL THE FUJI, AND SOMEBODY GET ME
> TRAMIEL'S HEAD ON A PIKE! :)
The Lynx is probably one of the best color portables ever made; a
beautiful machine (ranked only second by myself to a TurboExpress
portable). The Lynx should have been outselling GameBoy & GameGear by a
mile all this time.
--
"All we love deeply becomes a part of us" (author unknown)
>But we're forgetting something here. Nintendo approached Atari early
>on--before they even built NOA, to be an exclusive licensee for Nintendo
>products in the U.S., and Atari actually turned them down. This, and
>the fact that Atari began to make sub-par 2600 carts just to churn them
>out as fast as they could after their initial success, proved to be
>their downfall. If they would have taken Nintendo up on their offer,
>I'm convinced Atari would still be alive today and be a major player in
>the home console scene. As it is, Atari is really just barely existing
>and has been broken up and resold many times since then.
I doubt it. As somebody who was following the business in '83, the crash
was not unique to Atari. Everybody who was making video games went down at
once, including computer games, video arcade machines, and other consoles.
Weak games for the 2600 didn't help Atari, but I don't think strong games
would have saved them--I think what really happened was simply that the
videogame fad ended, as fads are wont to do. It was only years later that
a more stable videogame business began to develop, as simply another
entertainment medium, without the fad-like frenzy of the late '70's and
early '80's, when for a while it was possible to sell almost any
videogame, regardless of quality.
I think that Sunsoft's (I think) Batman game for Genesis is the one
that set off the lawsuits because Nintendo's agreement stated that the
same license couldn't be released on a non-nintendo system because of
the agreement Sunsoft made when they started making NES games. The
Sega faction eventually won this arguement and the Nintendo
stranglehold was broken.
>I doubt it. As somebody who was following the business in '83, the crash
>was not unique to Atari. Everybody who was making video games went down at
>once, including computer games, video arcade machines, and other consoles.
>Weak games for the 2600 didn't help Atari, but I don't think strong games
>would have saved them--I think what really happened was simply that the
>videogame fad ended, as fads are wont to do. It was only years later that
>a more stable videogame business began to develop, as simply another
>entertainment medium, without the fad-like frenzy of the late '70's and
>early '80's, when for a while it was possible to sell almost any
>videogame, regardless of quality.
It's been stated many times that Atari's $20+ mil. debacle with ET may
have set the stage for the crash. They put out more cartridges of
that crappy game than there were systems in use.
I'm still psyched for it though.
Ouch. 500 million..
Eric
>> i was reading EGM and it said that it had a 16 million colors. I
>> think.
>
> What ytem and ho many on creen?
>
>> Eric
I was wrong and a previous poster said the right one. 32,000 colors
with 52 on screen (I think that was it....I have a bad memory.)
Eric
I'm 23, so I was around 10 or so when it came out. I never had an
atari, (I don't remember why?). I had a colecovision and another
system that had pong bulit in. I just mean in 1980's I thought video
games systems were just a novilty not what they are today. Thats why
I had a hard time with that 20 million thing.
Eric
>
>Tubilio wrote in message
><199807080618...@ladder01.news.aol.com>...
>>What brought the video game industry out of the crash?
>>
>>Super Mario Brothers - its graphics and gameplay seemed completly different
>>from anything that came before so people bought a NES to play it
>
>
>That's wishful thinking. The crash took care of many elements that
>precipitated it, so after the crash the industry came back, albeit much
>smaller and in different form. Nintendo just happened to get lucky and
>cashed in on the utter lack of any viable competition.
If there hadn't been a crash...do you think Nintendo would have won
the 8 bit war.
Eric
Who here thinks that if nintendo DIDN'T come out with the 8-BIT nes
then the video game industry wouldn't be where it is today.
Eric