Thoughts?
Brian
Someone did do a mod for the cube. There is a link to the thread
here :
And a picture here :
http://s162.photobucket.com/albums/t272/tbanthony/?action=view¤t=IMG_4439.jpg
I wasn't convinced it looks better though (personal taste I guess),
probably other cube models out there that might look better but might
be harder to fit.
Makr
How does it kick the ball out at you?
Focus more on the awesome game and not on the "lame" ship. ;)
Andrew
Brian
I've always wondered why they used this ship too. I'm a big fan of
STTNG and have watched it regularly since it was first run back in the
late 80s early 90s. Today, I still TIVO it and watch it but I honestly
have NEVER seen this episode. Does anyone know for sure the name of
the episode featuring this ship?
I've seen this mod before with the cube and I just don't like it. I
wonder if adding the Scimitar (from Nemesis) would work ... I like
that movie. If I could just see this episode then at least I could try
to understand it... Until then, I agree with you. Paramount needs to
release STTNG on BluRay NOW!
Steve Ritchie explains that in his topcast interview - basically, due to
the lead time of making the game vs. what the plans were for the episode
made it too late to switch later on.
-scott CARGPB#29
--
www.flipperwinkel.nl
Obsolete Electronics specialist
"Retrogameconnection" <win...@ca.rr.com> schreef in bericht
news:9c383241-90bf-4005...@k18g2000prf.googlegroups.com...
Same way the regular game does, through that chute on the right.
Don't get your hopes up. Just a year or two ago I finally caught the
episode, and damn near ran around the room saying "It's THAT
episode?? I'm FINALLY going to see where that stupid ship came from!"
and SheKorn looked at me like I was a retard who'd been shot up with
testosterone + speed.
Anyway, IMHO it's a pretty lame 2-part (I think) Episode. I was
moderately happier not really knowing. (Trying not to write spoilers
here.)
> I've seen this mod before with the cube and I just don't like it.
I think the trick is going to be in the implementation. I might give
this a whirl myself; that junkyard ship really *bugs* me. And I can't
say why w/o writing a spoiler.
Sell me your old original Borg scout ship when you replace it. I very
much need one for my machine, it & the cannons melted from a bad coil
lock. Damn you drop target!
Unless I start calling the burnt & warped borg ship a new mod like
"Battle Damaged" or something. :^)
Have fun,
Dan
Rick Swanson
cargpb6
The cabinet artwork is pretty good. Colors, background, and theme.
Ive seen pics of these melted Borg ships,added smoke on the exterior,
used in a game.
Actually adds character. Make lemonade from lemons.
Frystak did a borg ship mod that replicates the TV version better. Or
so I am told as havent seen that episode either.
The name of the episode(s) are Decent Part 1 and Part 2. Basically
part 1 was the last episode of Season 6, and part 2 was the first
episode of season 7. Here's the real kicker- this is going to really
ruffle your feathers. The borg in these episodes don't act like the
Borg we know and love (and as portrayed in our beloved game). They are
the "new" Hugh (and especially Lorr) influenced variety- individuals
in search of meaning and identity. They act more Human, are not
interested in "assimilating" anything, basically have rejected the
collective. They are self serving and aggressive (like humans). The
"scout ship" as everyone likes to call it, I gather is something they
opportunistically took over during an ambush and modified. This makes
the presence of the ship doubly inconsistent, since it doesn't jive
with the drone like "You will be assimilated, resistance is futile". I
recall the end of the episode basically has this new Hugh led borg
group in treaty/understanding with the humans.
> The name of the episode(s) are Decent Part 1 and Part 2. Basically
> part 1 was the last episode of Season 6, and part 2 was the first
> episode of season 7. Here's the real kicker- this is going to really
> ruffle your feathers. The borg in these episodes don't act like the
> Borg we know and love (and as portrayed in our beloved game). They are
> the "new" Hugh (and especially Lorr) influenced variety- individuals
> in search of meaning and identity. They act more Human, are not
> interested in "assimilating" anything, basically have rejected the
> collective. They are self serving and aggressive (like humans). The
> "scout ship" as everyone likes to call it, I gather is something they
> opportunistically took over during an ambush and modified. This makes
> the presence of the ship doubly inconsistent, since it doesn't jive
> with the drone like "You will be assimilated, resistance is futile". I
> recall the end of the episode basically has this new Hugh led borg
> group in treaty/understanding with the humans.
I was trying very hard not to write spoilers when I wrote about it
before, but since it's out there... That's why I really detest the model
of the borg ship on sttng. It's not the "sh*t your pants oh f*ck it's
the borg!" ship, it's the "pussy 2.0" borg. Girl scounts hawking selling
cookies are more fear inducing than that version of the borg!
And yes, that's bugged me ever since I saw the episode; the audio is from
the 'kick you in the nuts' borg, not the flower children borg.
--
Have a home video that's trapped on your camera? Want to share it on the
web or on DVD?
--
Rob Anthony
Pinball Classics
www.LockWhenLit.com
Quality Board Work - In Home Service
314-766-4587
"TheKorn" <The...@TheKorn.Net> wrote in message
news:Xns9D256F23...@188.40.43.213...
That is so funny man! I am nearly in tears.
I had originally planned to use the Cube on the playfield. We were
mildly disappointed, but it was a small setback in the bigger picture.
The "kinder gentler Borg" were a big letdown. I don't know why
writers can't leave evil cold beings alone in their stories. I don't
like it when evil characters are "cured" of their evil ways. For
years I was angry that Darth Vader, (one of the coolest and most
original evil characters of all time, in my book) was depicted as a
happy, smiling, spiritual face shown alongside Obe Wan Kenobi, at the
end of Return of the Jedi. It totally disgusted me.
Steve
Wow. This replacement Cube ship is butt ugly. It looks like an
industrial air conditioner and the details are poorly done. I would
have presented the Cube with an edge, (not a surface) facing the
player and adding a little tapering (perspective) to provide a cue to
massiveness and scale. I like the original Borg ship on STTNG much
better.
Steve
If it makes you feel any better, I think that ship is nothing more
than say, a speck of dandruff on Alyssa Milano's shoulder. Could it
be better? Yes. But does it matter at all, really? No way!
The game is a masterpiece. You should be, and I hope you are, very
proud of it!
RD
Thanks Steve. Well, it a 1/2 of a toy Borg ship -- completely
unmodified. It's not like I did it from scratch. Someday I may paint
it up a bit. Also, it's easily removed and replaced with my original
yellowed and melted butt ugly ship. :)
Troy
Here is what I did to the ships in my STTNG:
http://s865.photobucket.com/albums/ab213/beachcomber-savannah/
Wow, thanks for the insight Steve. And don't get me wrong, I LOVE me
some STTNG pinball! Heh, playing it more lately thanks to also playing
the new Star Trek Online game, and being in a "Star Trekie" kind of
mood. I was kind of hoping that Stern might have done a new ST pin
based on the movie...could have been really cool.
This is exactly the kind of thing that I was looking to do when I
posted to the group last week, concerning what was wanted in the
community so far as sculpting, etc..
What I would need to pursue this would be detailed measurements, a
diagram or even a CAD file of the particulars on the ST:TNG
playfield. As I do not have a ST:TNG machine, I would need to rely on
what measurements, details & photos I could get from you, and/or the
list. The other possibility is that someone could give me a ST:TNG
machine, providing me with the barest essentials of what I would need
to fulfill my quest. ;)
This is the type of thing I could really get my teeth into, but I
would need a hand from others on the list.
Let me know.
Ray~
Sounds awesome Ray! Where are you located? Maybe someone nearby you
has a STTNG you could get the measurements off of?
I am in the SF Bay Area, the East Bay, if one knows the area.
If one cannot be scrounged up, we can at least throw design ideas
around, so we are a bit further along when the details are in place.
Like you, I despise the Borg "thing" in the upper playfield. This is
actually secondary to my dislike of the turrets, which might have been
fine additions in terms of gameplay, but have a feel of being tacked
on, or inappropriate, aesthetically. The visuals were the first thing
I encountered of the machine, somewhat naturally, and these two pieces
have bothered me since.
So where to begin?
I have a couple of ideas rolling around, but if you have, or know of,
a picture of that part of the playfield with only the Borg plastic
removed, that would bring it more clearly into focus as to what I can
get away with, physically.
What ideas/thoughts do you have?
Ray~
Boy, that is one ugly cube...
Unless Steve gives you original CAD drawings, I'd be concerned about
pulling this off without having access to an actual machine. Having
been one of the few or only one to replace my Borg ship wih a Borg
Cube, I can tell you the space available is awkward to work with due
to the strange shape of the current ship and the fact that it sits
right above a ramp -- you don't want to obstruct the view of the ramp
entrance and other targets. You'll also need to arrive at a
solution for the right hand side... where I put the planet Earth
because there is a bracket and bulbs located there that normally would
be part of the current Borg ship and you'll have to cover them up with
something. Wouldn't creating a "Borg" ship involve licensing
issues? My STTNG machine is currently torn down somewhat, so I am
willing to help with pictures and measurements if you are properly
determined to make this happen. You can email me.
If you decided the STTNG idea is too much to take on, I can reiterate
the suggestion that proceeding with Getaway prototype mountain might
be a reasonably popular item and probably would not have licensing
issues. That topic has arisen on here with some regularity but no
one can seem to get their hands on an actual prototype to use for
reproduction purposes. If you can either get your hands on a
prototype or have the skills to create your own, I think it would
make a good project and sell reasonably well. Pictures of the
prototype are available at the pinball database as you probably
know. I have Getaway and would be happy to help with that project.
Troy
There aren't going to be any CAD dwgs, folks. Those are property of
Williams.
I think that I would like to move forward on this project, but will
look to the mountains as well.
So far as licensing, this would be on the lines of other mods, and one
can avoid specific names (i.e. "ST:TNG Pinball Scout Ship MOD",
instead of "Borg ship MOD", etc..)
Some have thrown stones at your Borg cube mod, but I certainly
applaude you pioneering spirit. Also, I intend to pursue something
similar to what you did by having more than a single cube covering
everything, and rather have two or more pieces cover the necessary
area. These will not necessarily all be Borg.
If you can get a few detail pictures of the area from directly
overhead, as well as any other angle, I will begin to create AutoCAD &
Photoshop files to hold the details and provide accurate illustrations
of what there is to work with, as well as what we hope to accomplish.
If you would have a ruler or yardstick lain within each image, that
would make my life much easier.
Ray~
Sounds like some good thoughts. I'll plan on taking a few pics for
you this weekend.
Troy
I agree completely. The latest ST movie was excellent, except for the
lack of a name! I have seen it 3 times and might rent it again!!
It could have made for a great pinball.
Steve Ritchie
You could even simulate the lens flares on the game with a flasher or
something reflecting off the glass.
-scott CARGPB#29
Ray~
>
> I agree completely. �The latest ST movie was excellent, except for the
> lack of a name! �I have seen it 3 times and might rent it again!!
>
> It could have made for a great pinball.
>
> Steve Ritchie
I would have loved to see a pin based on the original series, which is
still the only trek really worth caring about. Kirk and Spock are
still alive and kicking so it ain't too late.
The new movie was very good, but I thought it was let down by the
villian. He sucked, he was generic, and I didn't buy his motivation/
vandetta at all. Maybe they'll do better with the next one.
Still planning to. I ended up working a bit on my Batman Forever
first -- it's the newest to my collection. But, I will get to it.
Troy
Gosh Levi, can anything make you happy? STTNG was a great show with
great characters. Every bit as good (or as bad) as the original cast.
I actually had some issues with the villian myself the first time
around. The clues to his motivation were a bit light and loosely
scattered IMO. Probably happened during the editing process. Not sure
I'd suggest finding them unless you REALLY want to know more, but they
made a five issue comic book series that explains things in MUCH more
detail. Why Nero is pissed and specifically why he is pissed at SPOCK
as well as where the red matter comes from etc. I can provide a
summary if people care. :)