I'll just go play a pixie and not use CHH.
RM
> Also the races are messed up:
> All the good ones require so much extra experience that its
> pointless(why don't I be a firbolg and get 3X the experience) and
> there are also some pointless ones like the goblin(-1 str, -1 int
> with no real powers?) and there are over powerful ones like the
> Alaghi who can get 19 strength with fists that do 2d6 on first
> level! C'MON!! The superstitions are just a way of making it even
> more pointless to be a humanoid because it restricts them even more.
Has it ever occurred to you to play a goblin (or whatever) because you
want to play a goblin?
> I'm sure elves are superstitious about some things. It doesn't hurt
> THEM in any way. And last, to top it off, all humanoids are like
> hated by others. I think I'll be an elf.
Elves are terrified of undead, but their chief disadvantage is their
outlook -- if the king of a neighboring nation is a threatening tyrant
but an _old_ one, an elf might just shrug and wait 10 or 20 years for the
chap to die, and perhaps take defensive measures in case he attacks
before them. No point going to the cost and effort of wading in and taking
him out when he's going to bite it very soon, right? Right, human? Oh, I
forgot, you hairless apes can't really afford to wait 20 years.
----------------
The Amorphous Mass (james-f-...@uiowa.edu)
aka Hyacinth, elven ambassador to the Human Islands
Jason
who remembers hearing a lot of "why can only humans be paladins", and
when TSR finally allows a different race to be a paladin, hears "Why can
X be a paladin when only humans are supposed to?!"
Jason
Multiply xp needed for a level by a numbe less than one.
The weaker the race, the easier it is to go up
in levels.
Easy solution.
Fabio
I like it.
> The kits are
> bad, two examples are the saurial paladin and the sellsword. The
> paladin is just a bad excuse for finally allowing races other than
> humans to be paladins(though I have heard that the paladin's
> handbook allows this).
Have you read the trilogy with Dragonbait in it (Finder's Stone?)
> Also the races are messed up:
> All the good ones require so much extra experience that its
> pointless
Thats why they cost experience
> The superstitions are just a way of making it even
> more pointless to be a humanoid because it restricts them even more.
It is there to help ROLE-playing
> I'm sure elves are superstitious about some things. It doesn't hurt
> THEM in any way. And last, to top it off, all humanoids are like
> hated by others. I think I'll be an elf.
In D&D there are ROLL players and ROLE players - one side always has
to critisise the other. I am the only ROLE player in a group of
6 ROLL players - I understand your problem. Maybe you should look
at playing a Goblin Outcast where survival is your only aim....
I understand the problem here.. the type of restrictions of a role is what
makes certain races and profesions unsuitable for your average game of D&D.
If every player had a character who was a 'loner' of some sort.. there would
be no adventuring party. For this and similar reasons, I do not allow the
roles of loners, I do not allow characters with a nature of hating everyone
or being hated by everyone, etc.. this is also a big problem with Oriental
Adventures.. the character classes makes PC's too independant to get along
well in an adventuring party.
>Is it just me, or is the humanoids handbook the worst thing TSR has
>ever made. The kits are terrible, the races are pointless or too
>powerful, and there is the new superstition thing. The kits are
>bad, two examples are the saurial paladin and the sellsword. The
>paladin is just a bad excuse for finally allowing races other than
>humans to be paladins(though I have heard that the paladin's
>handbook allows this). The sellsword is just a fighter who fights
>for someone. You don't need a kit!!! Also the races are messed up:
>All the good ones require so much extra experience that its
>pointless(why don't I be a firbolg and get 3X the experience) and
>there are also some pointless ones like the goblin(-1 str, -1 int
>with no real powers?) and there are over powerful ones like the
>Alaghi who can get 19 strength with fists that do 2d6 on first
>level! C'MON!! The superstitions are just a way of making it even
>more pointless to be a humanoid because it restricts them even more.
>I'm sure elves are superstitious about some things. It doesn't hurt
>THEM in any way. And last, to top it off, all humanoids are like
>hated by others. I think I'll be an elf.
I like the Humanoids handbook! I prefer to think of it as a role
playing challenge, rather than a disadvantage. The point of
role-playing is role playing, not being powerful (to me at least) so
how strong I am isn't the point. It's whether or not its fun for me
and whether my player makes it fun for other people in the game.
- Executioner/[Independent]
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Drarin's Mongrels of the Shardlands