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Humanoids Handbook HA HA!!

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Paul

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Nov 25, 1995, 3:00:00 AM11/25/95
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Is it just me, or is the humanoids handbook the worst thing TSR has
ever made. The kits are terrible, the races are pointless or too
powerful, and there is the new superstition thing. The kits are
bad, two examples are the saurial paladin and the sellsword. The
paladin is just a bad excuse for finally allowing races other than
humans to be paladins(though I have heard that the paladin's
handbook allows this). The sellsword is just a fighter who fights
for someone. You don't need a kit!!! Also the races are messed up:
All the good ones require so much extra experience that its
pointless(why don't I be a firbolg and get 3X the experience) and
there are also some pointless ones like the goblin(-1 str, -1 int
with no real powers?) and there are over powerful ones like the
Alaghi who can get 19 strength with fists that do 2d6 on first
level! C'MON!! The superstitions are just a way of making it even
more pointless to be a humanoid because it restricts them even more.
I'm sure elves are superstitious about some things. It doesn't hurt
THEM in any way. And last, to top it off, all humanoids are like
hated by others. I think I'll be an elf.

RM

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Nov 26, 1995, 3:00:00 AM11/26/95
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Yeah, and there's only one faerie creature--the pixie, and in AD&D all
the faerie creatures are about six times too large for what they should
be. And, who wants to play a fremlin? A mongrel man? Yeah, it'd be
good for a night's laugh, but that's it. And superstitions are just
another way to reinforce the entire humanocentric motif TSR loves to
tout. Oh well....

I'll just go play a pixie and not use CHH.

RM


The Amorphous Mass

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Nov 26, 1995, 3:00:00 AM11/26/95
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On Sat, 25 Nov 1995, Paul wrote:

> Also the races are messed up:
> All the good ones require so much extra experience that its
> pointless(why don't I be a firbolg and get 3X the experience) and
> there are also some pointless ones like the goblin(-1 str, -1 int
> with no real powers?) and there are over powerful ones like the
> Alaghi who can get 19 strength with fists that do 2d6 on first
> level! C'MON!! The superstitions are just a way of making it even
> more pointless to be a humanoid because it restricts them even more.

Has it ever occurred to you to play a goblin (or whatever) because you
want to play a goblin?

> I'm sure elves are superstitious about some things. It doesn't hurt
> THEM in any way. And last, to top it off, all humanoids are like
> hated by others. I think I'll be an elf.

Elves are terrified of undead, but their chief disadvantage is their
outlook -- if the king of a neighboring nation is a threatening tyrant
but an _old_ one, an elf might just shrug and wait 10 or 20 years for the
chap to die, and perhaps take defensive measures in case he attacks
before them. No point going to the cost and effort of wading in and taking
him out when he's going to bite it very soon, right? Right, human? Oh, I
forgot, you hairless apes can't really afford to wait 20 years.

----------------
The Amorphous Mass (james-f-...@uiowa.edu)
aka Hyacinth, elven ambassador to the Human Islands

Jason Hatter

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Nov 26, 1995, 3:00:00 AM11/26/95
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Paul (samu...@tiac.net) wrote:
: Is it just me, or is the humanoids handbook the worst thing TSR has
: ever made. The kits are terrible, the races are pointless or too
: powerful, and there is the new superstition thing. The kits are
: bad, two examples are the saurial paladin and the sellsword. The
: paladin is just a bad excuse for finally allowing races other than
: humans to be paladins(though I have heard that the paladin's
: handbook allows this). The sellsword is just a fighter who fights
the saurial originated in the Forgotten Realms novel AZURE BONDS,
in the character Dragonbait. Dragonbait was a being from another Prime
Material Plane, where saurials where the dominant form of life, just as
humans are the dominant form of life in most campaign worlds. Ergo,
saurials=humans. Besides, it's refreshing to see a non-human paladin
every once in a while...

Jason
who remembers hearing a lot of "why can only humans be paladins", and
when TSR finally allows a different race to be a paladin, hears "Why can
X be a paladin when only humans are supposed to?!"

Jason

Fabio Rojas

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Nov 26, 1995, 3:00:00 AM11/26/95
to
Why play a weak race? An easy solution:

Multiply xp needed for a level by a numbe less than one.

The weaker the race, the easier it is to go up
in levels.

Easy solution.

Fabio

William Cairns

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Nov 27, 1995, 3:00:00 AM11/27/95
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Paul <samu...@tiac.net> wrote:
>
> Is it just me, or is the humanoids handbook the worst thing TSR has
> ever made.

I like it.

> The kits are
> bad, two examples are the saurial paladin and the sellsword. The
> paladin is just a bad excuse for finally allowing races other than
> humans to be paladins(though I have heard that the paladin's
> handbook allows this).

Have you read the trilogy with Dragonbait in it (Finder's Stone?)

> Also the races are messed up:
> All the good ones require so much extra experience that its
> pointless

Thats why they cost experience

> The superstitions are just a way of making it even
> more pointless to be a humanoid because it restricts them even more.

It is there to help ROLE-playing

> I'm sure elves are superstitious about some things. It doesn't hurt
> THEM in any way. And last, to top it off, all humanoids are like
> hated by others. I think I'll be an elf.

In D&D there are ROLL players and ROLE players - one side always has
to critisise the other. I am the only ROLE player in a group of
6 ROLL players - I understand your problem. Maybe you should look
at playing a Goblin Outcast where survival is your only aim....

David K. Folger

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Nov 29, 1995, 3:00:00 AM11/29/95
to
>> The superstitions are just a way of making it even
>> more pointless to be a humanoid because it restricts them even more.
>
>It is there to help ROLE-playing
>
>> I'm sure elves are superstitious about some things. It doesn't hurt
>> THEM in any way. And last, to top it off, all humanoids are like
>> hated by others. I think I'll be an elf.
>
>In D&D there are ROLL players and ROLE players - one side always has
>to critisise the other. I am the only ROLE player in a group of
>6 ROLL players - I understand your problem. Maybe you should look
>at playing a Goblin Outcast where survival is your only aim....

I understand the problem here.. the type of restrictions of a role is what
makes certain races and profesions unsuitable for your average game of D&D.
If every player had a character who was a 'loner' of some sort.. there would
be no adventuring party. For this and similar reasons, I do not allow the
roles of loners, I do not allow characters with a nature of hating everyone
or being hated by everyone, etc.. this is also a big problem with Oriental
Adventures.. the character classes makes PC's too independant to get along
well in an adventuring party.

0@0.0

unread,
Dec 2, 1995, 3:00:00 AM12/2/95
to
Paul <samu...@tiac.net> wrote:

>Is it just me, or is the humanoids handbook the worst thing TSR has

>ever made. The kits are terrible, the races are pointless or too

>powerful, and there is the new superstition thing. The kits are

>bad, two examples are the saurial paladin and the sellsword. The
>paladin is just a bad excuse for finally allowing races other than
>humans to be paladins(though I have heard that the paladin's

>handbook allows this). The sellsword is just a fighter who fights

>for someone. You don't need a kit!!! Also the races are messed up:

>All the good ones require so much extra experience that its

>pointless(why don't I be a firbolg and get 3X the experience) and
>there are also some pointless ones like the goblin(-1 str, -1 int
>with no real powers?) and there are over powerful ones like the
>Alaghi who can get 19 strength with fists that do 2d6 on first

>level! C'MON!! The superstitions are just a way of making it even

>more pointless to be a humanoid because it restricts them even more.

>I'm sure elves are superstitious about some things. It doesn't hurt
>THEM in any way. And last, to top it off, all humanoids are like
>hated by others. I think I'll be an elf.

I like the Humanoids handbook! I prefer to think of it as a role
playing challenge, rather than a disadvantage. The point of
role-playing is role playing, not being powerful (to me at least) so
how strong I am isn't the point. It's whether or not its fun for me
and whether my player makes it fun for other people in the game.

- Executioner/[Independent]
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Scott I. Frazier

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Dec 5, 1995, 3:00:00 AM12/5/95
to 0@0.0
Regarding the Humanoids, I'm currently DMing a campaign with a
firbolg, and am playing a goblin and a minotaur in two others.
About the extra experience, because the scale of experience for
levels is graduated, a 2x experience requirement really translates
into *1* level behind, not half as many levels, (3x is 2 levels
behind). The Firbolg, one Stalheim (a great guy, although a bit
brusque to elves) is happily 4th level with his 5th level
companions, and thinks nothing of it.
My minotaur, Grolm, is multi-classed fighter/wizard, so he'll take
forever going up anyway, but that's fine; it has been my experience
that all levels are fun to play, so a good DM will make sure that
slower progression doesn't tranlsate into less fun.
I do have to agree that the kits seem sort of silly; humanoids are
strange and unique enough not to need kits, and I have yet to run
across one that had one.

--Drarin--
Drarin's Mongrels of the Shardlands

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