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Wilkins' PARADISE etc.

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Nicolai A. Czempin

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Nov 10, 1989, 12:31:47 PM11/10/89
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I am very interested in computer chess. I'm a mere first year
undergraduate now, but I'm planning as far ahead as my Ph.D., where I'd
like to concentrate on computer chess.
The thing that interests me most is the knowledge-based approach as
opposed to the DT-type numbercrunching (tell me one Grandmaster that
goes through 1.6 million positions in one second). Although it might not
be as successful now, it is certainly more interesting and a lot more
related to Artificial Intelligence.
The most interesting paper I have come across so far is the following:
D.E.WILKINS: USING PATTERNS AND PLANS TO SOLVE PROBLEMS AND CONTROL
SEARCH, Stanford Uni research memo AIM-329/CS 79-747 (1979).
In it is described a program called PARADISE which uses a knowledge base
to solve tactically sharp positions. He suggests several methods of
improving it, e.g. speeding it up etc.
I haven't heard of anybody who's picked up on it, and nowadays the
interest seems to lie in special hardware/parallel processing ideas.
Could someone tell me what has happened since 1979?
Also, I wonder whether it would be possible to somehow get the
sourcecode for PARADISE (maybe through my Department?) or is that too
big a blasphemy?
Also, any hints as to what else would be interesting will be greatly
appreciated.

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Nicolai A. Czempin

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Nov 10, 1989, 12:42:54 PM11/10/89
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Also, I want to do my postgraduate work in the states. I am particular
interested in M.I.T., Carnegie Mellon, and Stanford.
1 - Can someone talk to the admissions people at those places to send me
some stuff (ie the usual entry forms etc.)
I COULD send a request myself, but it would take a while. Please
mail me first, and then I'll give you my address (which you can then
pass on).
2 - Any other recommended places anywhere in the world
I'm doing a joint AI+Comp.Sci. undergraduate course, am of
German Nationality, and would like to go into Further education
teaching/research eventually. I am particularly interested in:
Problem solving(i.e.chess& other games)
Natural Language
Knowledge-based systems (aka Expert systems)
Machine Learning
Computer-assisted Instruction

Thanks.

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