On 1/22/2015 7:55 AM,
michae...@gmail.com wrote:
>
> The bots don't measure skill the way you think...
> In fact suppose you played just one roll and from there on you stayed on bar (you made no mistakes whatsoever it may even rank you supernatural !!
Snowie did it that way, and as you imply it makes no sense.
XG does not do it that way, and Xavier has deliberately not implemented
the Snowie ER metric in XG. Here's why:
Can I see the Snowie Rating?
No. Our take on the Snowie Rating is that it is inherently flawed.
Snowie rating is the amount of equity (normalized) lost multiply by 1000
divided by the number for roll (for both players). The main problem of
it is that it does not take into account forced moves or moves that are
completely unimportant. For instance in Snowie, if you play a game and
reach a position where are 100% sure to lose and play the next 10 moves
rather than resigning your rating will be higher! That surely does not
make sense. Another case where the result is not proper is if your
opponent makes a big mistake at the beginning of the game, get hit and
dance for pretty much the rest of the game. His Snowie Rating will be
very low because of all the moves you made and was sitting on the bar
obviously making no error. But, after all, he was given one chance to
show your skills but made a bad choice. In my book, he played bad every
move and should be rated very poorly on that game. We are committed to
make eXtreme the standard in Backgammon and bringing back old system
that we don't believe in is not something we want to do.
eXtreme Gammon has the ability to display the Performance Rating. It is
the equity lost per decision multiplied by 500. So the number are in the
range of Snowie ER, but still take into account that force move are not
to be counted.
What constitute a decision?
A decision is a checker move or a cube double that is considered
non-obvious by the computer. Considered obvious are the following:
- A forced moved
- A move for which the best choice and the worst choice have an equity
difference of less than 0.001.
- A double action where the equity before doubling and after doubling is
the same (optional double)
- A double action where the equity before doubling is 0.200 larger than
the equity after the double (obvious non double)
- A double action where the equity before doubling is 0.200 larger than
the equity after a drop (obvious too good to double)
- A double action where the equity before and after a double is very
negative (This corresponds to a loss of position when trailing in the
match by a lot)
Are never consider as a obvious:
- A double decision resulting in a double
- A take decision
See
https://www.extremegammon.com/support.aspx