Thanks in advance for your help -Nathan
>Hi all, I have been looking all over for a text adventure game builder with a
>combat system either already built in or, that can have a combat system built
>in to it. I have TADS, but I dont care for that system to much.
It is a really good system. You can program a combat system in Tads.
A simple one is in programming/tads/examples/monster.t in the
if-archive.
> I would love to
>get my hands on a copie of Emons world, or somthing like it.
What is this? never heard about it.
Matteo
This was a BASIC system to create adventure games. One started with a
skeleton model and added elements specific to the adventure. There was
a fairly good system built-in to handle combat and NPCs (though
interaction was limited -- they help you if friendly, attack you if not,
and ignore you if neutral).
As I understand, there were 20-some games written in it for the Apple II;
I have only seen the intro module and one (not very good) game for the PC.
It was released around 1984 or so.
Jonathan Davidson
DAVI...@AC.DAL.CA
Dalhousie University
Halifax, Nova Scotia
Canada
>This was a BASIC system to create adventure games. One started with a
>skeleton model and added elements specific to the adventure. There was
>a fairly good system built-in to handle combat and NPCs (though
>interaction was limited -- they help you if friendly, attack you if not,
>and ignore you if neutral).
>
>As I understand, there were 20-some games written in it for the Apple II;
>I have only seen the intro module and one (not very good) game for the PC.
>It was released around 1984 or so.
>
>Jonathan Davidson
The source code to a more recent (maybe 1989?) EAMON was in COMPUTIST
magazine. Well over a hundred EAMON adventures have been written.
I haven't played any, and can't say how good they are. They're
really cheap (or were). I believe it used a 2-word parser.
Definitely geared toward combat.
Phil Goetz