Hi,
Ok.
Seriously, please give us more feedback:
- code you are testing,
- how many memory did you have before starting the app,
- how many during the app is running,
- how many after,
- on which device you are testing,
- android version,
- full backtrace log,
- etc etc...
Sharing so few information will just made your report invalid and people
will forget about it...
Thank you.
Mathieu
"""If you want to use it without kivy module (an opengl es 2.0 ui
toolkit), then you might want a lighter java bootstrap, that we don�t
have right now. Help is welcome :)"""
Tom from renpy is interested about this project, but right now, if you
want to use only pygame, then contribute to the project to make it work,
or stick to psg4a :)
Mathieu
On 16/03/2012 03:19, Jo�o Pinto wrote:
> Hi,
> adding more information:
>
> Teste on Android 2.3,a smartphone and a tablet, same result on both.
>
> Device free memory:
> # free -k
> total used free shared buffers
> Mem: 431504 294572 136932 0 3084
> -/+ buffers: 291488 140016
> Swap: 0 0 0
>
>
> Attached the helloworld app used and the logcat .
>
> Sexta-feira, 16 de Mar�o de 2012 00h03min04s UTC, Mathieu Virbel escreveu:
Ok, no, pygame alone doesn't work. As explained in the documentation:
"""If you want to use it without kivy module (an opengl es 2.0 ui toolkit), then you might want a lighter java bootstrap, that we don’t have right now. Help is welcome :)"""
Tom from renpy is interested about this project, but right now, if you want to use only pygame, then contribute to the project to make it work, or stick to psg4a :)
Mathieu
On 16/03/2012 03:19, João Pinto wrote:
Hi,
adding more information:
Teste on Android 2.3,a smartphone and a tablet, same result on both.
Device free memory:
# free -k
total used free shared buffers
Mem: 431504 294572 136932 0 3084
-/+ buffers: 291488 140016
Swap: 0 0 0
Attached the helloworld app used and the logcat .
Sexta-feira, 16 de Março de 2012 00h03min04s UTC, Mathieu Virbel escreveu:
On 15/03/2012 23:36, João Pinto wrote:
> The pygame module is unusable, it produces an OOM during set_mode() .
> I/python ( 1680): pygame.error: Out of memory
>
Hi,
Ok.
Seriously, please give us more feedback:
- code you are testing,
- how many memory did you have before starting the app,
- how many during the app is running,
- how many after,
- on which device you are testing,
- android version,
- full backtrace log,
- etc etc...
Sharing so few information will just made your report invalid and
people
will forget about it...
Thank you.
Mathieu