It is difficult to answer as you are not giving any details. What are you comparing against (resolution, hardware, wall-time, discretisation, time-integration etc…)?
Here are few things to consider:
- The number of elements is 52^3 but the number of solution points is 260^3 (P=4 polynomials)
- Since the geometry is just a box, purely spectral / high-order finite difference schemes have an advantage.
- You could strong scale. Double the number of GPUs and cut the wall-time in half.
- We have made the solver faster since by adding other convergence acceleration techniques. Latest release should be ~2-3x faster.
Niki