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Cool, I've heard good things about Cattrap!One thing: I find it awkward the way that pushing a boulder doesn't move you along with it. I'm sure that is important to some of the puzzles, but could you maybe move the player along with the boulder if there's nothing on top of either? I think that would make it feel a lot better to me while not changing any of the puzzle solutions.
That's a pretty big undertaking - I'm impressed - especially for a first game :DCurrently on level 19 - obviously it'll take a while for me to get through the game :P enjoying it, though the difficulty has a fair bit further to ramp up still(All the above with the necessary qualification that it's naughty/possibly illegal to totally clone someone's game without their permission).
If you mean move the boulder and the player at the same time, then no I'm afraid that would break one of the game rules. You need to be able to push a boulder out of the way without moving into the space in later levels...
If you mean move the boulder and the player at the same time, then no I'm afraid that would break one of the game rules. You need to be able to push a boulder out of the way without moving into the space in later levels...
That's why I said "if there's nothing on top of either". I _think_ if there's nothing on top of the player and nothing on top of the boulder then it wouldn't make a difference? But maybe I'm wrong.
Stephen's point is a good one that I considered saying something about but couldn't work out how best to phrase it. It's still potentially illegal to copy the game even if you give credit. Here you're not making any profit and no one's likely to come after you, but it's still a bit dodgy and not something that should be applauded exactly.
If you don't want to try changing that then I'd be interested in giving it a go myself, but not necessarily any time soon. Can there ever be anything on the player's head? I don't immediately see how there could be, which would make it a bit easier, but again I could be missing something
I was only aware of this as a Gameboy game, so knowing that it's been remade several times by different people for different platforms does give it slightly more social acceptability. I certainly don't think you need to take it down, but would encourage you and others to in future try making things which are "inspired by" games you like rather than "a copy of". (This is a harder challenge, but more rewarding!)
I like the level counter. Something like that would useful for puzzlescript to display itself.
As promised, here's a version where you move with boulders when possible:
I can't jump on this one. Was that intentional?
I've played your version and I'm stuck at level 40. The layout is different when compared to the Gameboy version. Are you sure it is solvable? I think one particular wall tile should actually be a dirt tile...
http://www.hardcoregaming101.net/catrap/pitman_catrap_all_100_rounds.gif
I just took a look at the other levels. They all seem fine except these 2 levels:
Level 49 is missing a crucial ladder piece, so the player can't get to the upper part of the level.
Level 70 has the player in different starting position, making the level (I think) unsolvable.