Hello makers of games,
I'm happy to announce the release of PlayN 1.6 (and Triple Play 1.6). Release notes can be found at the usual places:
This release includes two changes to the way that projects are organized, and anyone upgrading from 1.5.x (or earlier) to 1.6 will need to make some changes to their project organization. The following wiki page describes these two changes and how to adapt to them in your project:
In addition to a number of bug fixes and performance improvements, this release includes some useful new features:
- tinting for layers (on GL backends only)
- HtmlAssets.ImageManifest which makes it easier to "port" an Android or iOS game that assumes synchronous image loading to HTML where synchronous image loading is not possible
- HiDPI support for HTML backend (also useful when "porting" a HiDPI iOS and/or Android game to HTML)
If anyone finds any errors in the migration guide, please let me know.
Thanks and happy game making,
Michael