Simon the skeleton has lived at Science Oxford for a bit. He's joints need minor repair and he needs his skull re-attaching.
Once he's feeling better, he can then be donated to a school. I offered to help with this, which is why there's a skeleton model in the new space.
Would anyone like to help? Anatomical knowledge of e.g. the correct position of a skull would be useful.
We can have a go on Thursday.
All the best,
Peter
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I'm particularly familiar with skeletal anatomy as a Radiographer. I can't do Thursday this week though, will it be around on Monday?
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Cool to know I can get a decent crack at it! LEDs certainly sound do-able & I should be able to sync them up with the jaw motion.
I'll get some white/grey putty ordered tonight. I'm happy to leave it at the space if someone with a better grasp of anatomy wants to fit the skull (any volunteers?). Otherwise, some pictures of recommended fixing position would be nice.
I'll post my current ideas for arduino libs & circuits for comment tonight.
Cool to know I can get a decent crack at it! LEDs certainly sound do-able & I should be able to sync them up with the jaw motion.
I'll get some white/grey putty ordered tonight. I'm happy to leave it at the space if someone with a better grasp of anatomy wants to fit the skull (any volunteers?). Otherwise, some pictures of recommended fixing position would be nice.
I'll post my current ideas for arduino libs & circuits for comment tonight.
If you're doing LED eyes there can be no other colour than blue. http://wiki.lspace.org/mediawiki/Death
Give Simon away?
I was hoping we could make him into a Cyborg or an AI or something. You never know we might get donated a frozen brain or something to go in his skull. You know... a cryonic time traveller.
Think big....
Regards
Tim
Ooooh, sounds good! Are you willing to lend 2 of them to the project? At least until the end of Oct?
Actually sat down last night to look at the code and have thrown together a combination of the arduino's native servo lib and one of the fft libs out there to create version 0.1 (still needs a little work to bridge the gap). Github link soon...
I'll be in on Thurs this week so are those contributing hardware able to make it in/drop of their bits before then?
Thanks for the support.
Paul
All the best,
Peter
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All the best,
Peter
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All the best,
Peter
Faster FFT (there are better ways to sample audio on arduino)Using vowel identification (looks fairly easy) to better drive the jawJust FYI the current version is basically the most basic I could put together, future improvements include:Parts are on order so I should put all the H/W together this week, still not done anything to the skull though (the jaw seems to need pushing forward & out to hinge properly...)!I will be smoothing the output (just a simple forgetting filter should do it), as it stands the output is only driven by volume in the range of human speech, but i've got some better ideas...
Light up eyes, obviously
I'll do a better write up on these bits later, but for now I just want to get everything working in it's most basic form!
If we can demo this sort of thing, I reckon Cathy will be happy
and we can then work on the fun stuff with SO's blessing.
All the best,
Peter
In total agreement with you regarding basics first.
I will repeat again that the software & electronics stuff is up my street, any complex mechanical jiggery pokery would probably best be left to someone else, my plan to fix the skull on is still a big ol' lump o' Sugru.
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I had a bit of a play tonight: I think I can mount the servos so as to turn his head and animate his jaw using some of my flat PVC conduit. There's just space to mount the breadboard as well.
Simon's skull is now in a brown paper bag along with my experimental bits. Paul, your Sugru is in the fridge, with the other packet.
I need a handful of white cable ties and some wire - ideally 120mm or so of thin piano wire. Anyone got some in a bits box?
The wire should be pretty much invisible inside the jaw and everything should be reversible. There are enough holes in the skull without needing to make any more.
All the best,
Peter
Thanks. I have some, but all black.
I'll try to find some wire.
All the best,
Peter
All the best,
Peter
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So for those interested, the plan as it stands is to basically cause Simon to 'freak out' once every few mins. Once that is implemented we'll add something like a sound threshold/proxy sensor to trigger this behaviour.
I've added the mic I bought to the Simon bag & started to Sugru the jaw divots to stop the jaw from sticking.
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All the best,
Peter
Peter
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Made good progress last night. Arduino servo & led code works, although currently doesn't quite do the sound activated thing yet (I'll pop it on the repo tonight). I added some more Sugru to stop the jaw falling off, that'll need trimming back now that it's dry. The jaw can be actuated by just pulling on the thread that is tied to the screw on the jaw & should be threaded through one of the holes in the base of the cranium.
Simon lives...
I have finally managed to assemble the bits. The neck and jaw servos both work reasonably well, and the LEDs are now sugrued into his eye sockets.
I discovered that while the jaw now stays on, it doesn't fall open and so the thread didn't work. I have used some wire to make a springy linkage which actively pushes the jaw down. We'll see how long it lasts.
The neck and jaw servos should not use the full range of movement, and I think I'd like slow down the head movements, if possible. The loaded program is unchanged. Can you make him respond to the mic?
Still to do... attach the cranium, which fits really badly. Sugru? For the eyes, I used a packet from the batch marked "seconds" and with a BB date of 2014. It seems to still be workable.
Finally, the plastic tube on the neck servo needs to be fixed to the top of his frame (8mm square). I'm thinking of cable ties and something to pack the tube with.
I'll bring in the power supply on Thursday, so that he's independent of the USB.
All the best,
Peter
Popped my reply in the wrong thread! I'll make the last v1.0 code fixes on Thurs. Any idea what percentage/sweep of the range you would like the servos to make?
It's Lookin' good!
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Peter
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