[osg-users] FBX plugin issues...

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alessandro terenzi

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Jan 20, 2010, 4:36:14 AM1/20/10
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I'm trying the FBX plugin but I'm experiencing a couple of problems:

1) the model is not correctly oriented (no matter if I export using Y-UP or Z-UP options within 3dsmax)

2) aniamtions don't start (I also tried to export using the 'bake animation' option)

Are these features currently supported/implemented?

By the way, I'm using the latest development release (2.9.6) and in particular the latest submission for the FBX plugin. I tried with models exported from 3dsmax 2010 (FBX file format FBX200900 - binary).

Thank  you. Kind regards.
Alessandro

alessandro terenzi

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Jan 20, 2010, 4:47:12 AM1/20/10
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Another thing I also noted is related to transparency: I reduced the opacity value inside 3dsmax material editor, but the model is always 100% opaque.

Is transparency currently supported?
Regards.
Alessandro

Sukender

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Jan 21, 2010, 5:00:00 AM1/21/10
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Hi Alessandro,

May I suggest you to use the 2010.2 FBX plugin for 3DSMax? It's downloadable on the Autodesk web site. I guess it may affect things about transparency and animations, but it needs to be tested.
Cheers,

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

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alessandro terenzi

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Jan 21, 2010, 1:38:47 PM1/21/10
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I just tried the 2010.2 FBX plugin for Max and the problems decribed in my previous mails remain.
Let me know if I can help trying something else.

Kind regards.
Alessandro

Niyanth Kudumula

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Jan 21, 2010, 1:49:18 PM1/21/10
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Hi,

I am trying to import a .fbx file(maya2010) into OSG2.9.6. I am facing some problems in installing the fbx plugin for OSG2.9.6. Here are the steps i followed.
1.I am using a Linux system and I downloaded the linux version of fbx sdk from autodesk website.
2. Unzipped the fbx20102_fbxfilesdk_linux.tat.gz fie and installed the SDK
3. I downloaded and installed OSG2.9.6 yesterday. But the fbx plugin is not installed in OpenSceneGraph-2.9.6/build/lib/osgPlugins-2.9.6

Please help me out in installing the fbx plugin correctly.

...

Thank you!

Cheers,
Bondy

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Jean-Sébastien Guay

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Jan 25, 2010, 9:05:38 AM1/25/10
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Hello Bondy,

> I am trying to import a .fbx file(maya2010) into OSG2.9.6. I am facing some problems in installing the fbx plugin for OSG2.9.6. Here are the steps i followed.
> 1.I am using a Linux system and I downloaded the linux version of fbx sdk from autodesk website.
> 2. Unzipped the fbx20102_fbxfilesdk_linux.tat.gz fie and installed the SDK
> 3. I downloaded and installed OSG2.9.6 yesterday. But the fbx plugin is not installed in OpenSceneGraph-2.9.6/build/lib/osgPlugins-2.9.6

The fbx plugin is optional, and was not compiled and included as part of
the binary packages. So if you need to use it, you'll need to download
the OSG sources, configure with CMake to find your fbx sdk, and compile
the plugin yourself.

The binary packages are not a complete build of all plugins. They only
include the most widely used plugins, and since in particular the fbx
plugin depends on additional third-party libraries that most people
won't have and won't need, it makes sense that it's not compiled by default.

Hope this helps,

J-S
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Jean-Sebastien Guay jean-seba...@cm-labs.com
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Cedric Pinson

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Feb 15, 2010, 10:38:48 AM2/15/10
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Hi Bondy,

I have fixed this step, but i am not able to read fbx correctly.
I will put it on the submission list

Cheers,
Cedric

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Provide OpenGL services around OpenSceneGraph and more
+33 659 598 614 Cedric Pinson mailto:cedric...@plopbyte.net
http://www.plopbyte.net

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