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int numSent;int numReceived;
In the sca files you have the total number of packet sent, the total number of packets received and the delay
Pdr = packets received/total sent
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Have you check that exist connectivity between all nodes?
If the network topology is disjoint some nodes will never receive any data
It is possible to determine the position of the nodes and using Dijkstra to determine if exist a path, but this consume a lot of resources because it is necessary to compute the path for every packet, the simulation will consume a lot of time.
The problem is that application doesn’t know if a route it is possible, it is a reactive protocol, it is possible that exist a valid route but the route hasn’t been searched yet, with a proactive protocol it is possible to search in the routing table before, but with a reactive protocol it is impossible
The UDP source (at least UDPBasicBurst can) writes in the sca file the total number of packets sent and received for every node, if you export the results to a file you can easily compute the PDR
PDR = total received/total sent
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How many flows are you using?
If you are using only a flow the PDR is near to 100%, but if the number of flows is increased the collisions and interferences will increase also
Increase the number of sources/destinations
If you have several sources you can increase also the number of packets per second that the sources send
sendInterval
Smaller times implies a bigger rate of packets