A new Halloween feature at Oscilloclock.com

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Oscilloclock

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Oct 19, 2012, 11:52:04 AM10/19/12
to neoni...@googlegroups.com
Hi all,
 
For those following me at Oscilloclock.com and perhaps building your own, take a look at a new software feature, "Seasonal Treats". I think you might like it. This is a simple application of a basic Sprite Engine I am developing, which will push the current 1.0x hardware design to its max...
 
Michel, this is definitely inspired by some of the discussion we had. Let's see how far I can take this before that major redesign is required!
 
Best
Aaron Stokes
 

 

marcin

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Oct 19, 2012, 12:00:42 PM10/19/12
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Awesome! I am really impressed from both esthetic and programming sides.
Marcin

John Rehwinkel

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Oct 19, 2012, 2:59:37 PM10/19/12
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> For those following me at Oscilloclock.com and perhaps building your own, take a look at a new software feature, "Seasonal Treats". I think you might like it. This is a simple application of a basic Sprite Engine I am developing, which will push the current 1.0x hardware design to its max...

Oh, that is truly nice! I particularly like the look on a P7 phosphor, with blue ghosts leave orange trails. The fact that the ghosts change expression and
you can blow them up (shades of Space War!) just makes it more wonderful. Tempted to download the code and give it a go, but I gave away my last
PIC programmer years ago.

- John

Michel

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Oct 19, 2012, 6:05:24 PM10/19/12
to neonixie-l
Fantastic! Very creative! Now composing a list with all seasonal
feasts around the world and see if there is a new theme for every
day / week. Really cool!

I envy the amount of time you have to work on such a project :-) I
barely have time to occasionally make a nixie watch!

Michel




On Oct 20, 2:52 am, Oscilloclock <i...@oscilloclock.com> wrote:
> Hi all,
>
> For those following me at Oscilloclock.com and perhaps building your own,
> take a look at a new software feature, "Seasonal Treats"<http://oscilloclock.com/archives/597>.
> I think you might like it. This is a simple application of a basic Sprite
> Engine I am developing, which will push the current 1.0x hardware design to
> its max...
>
> Michel, this is definitely inspired by some of the discussion we had. Let's
> see how far I can take this before that major redesign is required!
>
> Best
> Aaron Stokeshttp://oscilloclock.com
>
> <https://lh6.googleusercontent.com/-y4n51PfPZUE/UIF2tgIyhyI/AAAAAAAAAA...>
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